Encounter
Main Scheme. Stage 1
Starting Threat: 2.
Escalation Threat: 1.
Threat: 9.
Forced Response: After an acceleration token is placed on this scheme, deal 3 indirect damage to the first player.
If this stage is completed, the players lose the game.
Sinister Motives #64. Sandman #4.
Main Scheme. Stage 1
Contents: Sandman (I) and Sandman (II). (Sandman (II) and Sandman (III) instead for expert mode.) Sandman, City in Chaos, and Standard encounter sets. One modular encounter set (Down to Earth).
Setup: Search the encounter deck for the City Streets environment and put it into play. Place 4 sand counters on it.
- Hapless Pedestrians Sinister Motives #64
- Hapless Pedestrians Sinister Motives #64
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