Encounter
Main Scheme. Stage 1
Starting Threat: 2.
Escalation Threat: 1.
Threat: 9.
Forced Response: After an acceleration token is placed on this scheme, deal 3 indirect damage to the first player.
If this stage is completed, the players lose the game.
Sinister Motives #64. Sandman #4.
- Hapless Pedestrians Sinister Motives #64
- Hapless Pedestrians Sinister Motives #64
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