Encounter
Villain

Elder.

Attack: 2. Scheme: 2. Health: 10.

Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number. Forced Interrupt: When Collector would be defeated, remove 3[per_hero] threat from the main scheme and flip this card instead.

Galaxy's Most Wanted #81. Collector 2 #2.
Collector
Encounter
Villain

Elder. Wounded.

Attack: 2. Scheme: 2. Health: 0.

Collector cannot be defeated.

Forced Interrupt: When the round ends, flip this card, then set Collector's hit point dial to his printed hit points.

"You're more wily than I gave you credit for. No matter. Let's try again."
Galaxy's Most Wanted #81. Collector 2 #2.
Collector
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