Encounter
Villain
Elder.
Attack: 1.
Scheme: 1.
Health: 8.
Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number.
Forced Interrupt: When Collector would be defeated, remove 3 threat from the main scheme and flip this card instead.
Galaxy's Most Wanted #80. Collector 2 #1.
Encounter
Villain
Elder. Wounded.
Attack: 0.
Scheme: 0.
Health: 0.
Collector cannot be defeated.
Forced Interrupt: When the round ends, flip this card, then set Collector's hit point dial to his printed hit points.
"You're more wily than I gave you credit for. No matter. Let's try again."
Galaxy's Most Wanted #80. Collector 2 #1.
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