Contents: Rhino (I) and Rhino (II). (Rhino (II) and Rhino (III) instead for expert mode.) Rhino and Standard encounter sets. One modular encounter set (recommended: Bomb Scare).
Setup: Advance to stage 1B.
If this stage is completed, the players lose the game.

Armor.
Attach to Rhino.
Forced Interrupt: When any amount of damage would be dealt to Rhino, place it here instead. Then, if there is at least 5 damage here, discard Armored Rhino Suit.

Attach to Rhino.
Forced Interrupt: When Rhino attacks, the attack gains overkill. (Excess damage to an ally from this attack is dealt to that ally's controller.) At the end of this attack, discard Charge.

Weapon.
Attach to Rhino.
Hero Action: Spend resources → discard this card

Hydra.
Guard. (While this minion is engaged with you, you cannot attack the villain.)

Criminal. Elite.
Toughness. (This character enters play with a tough status card.)

Criminal.
When Revealed: Deal 1 damage to each hero.

When Revealed: Rhino heals 4 damage. If no damage was healed this way, this card gains surge.

When Revealed: Give Rhino a tough status card. If Rhino already has a tough status card, this card gains surge.

When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): Rhino attacks you. If a character is damaged by this attack, that character is stunned.

When Revealed: Place an additional 1 threat here.
(Hazard Icon: Deal +1 encounter card during the villain phase.)

(Crisis Icon: While this scheme is in play, you cannot remove threat from the main scheme.)

When Revealed: Place an additional 1 threat here.
(Acceleration Icon: Place +1 threat on the main scheme at the start of the villain phase.)

Hydra.
When Revealed: Choose to either take 2 damage or place 1 threat on the main scheme.

When Revealed: If Bomb Scare is in play, assign X damage among heroes and allies, where X is the amount of threat on Bomb Scare. If Bomb Scare is not in play, this card gains surge.

When Revealed: You are confused. If you are already confused, this card gains surge.

Masters of Evil.
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

Masters of Evil.
When Revealed: Search the encounter deck and discard pile for The "Immortal" Klaw and reveal it. Shuffle the encounter deck.
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

Masters of Evil.
Toughness. (This character enters play with a tough status card.)
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player.

Contents: Klaw (I) and Klaw (II). (Klaw (II) and Klaw (III) instead for expert mode.) Klaw and Standard encounter sets. One modular encounter set (recommended: Masters of Evil)
Setup: Search the encounter deck for the Defense Network side scheme and reveal it. Shuffle the encounter deck. Advance to stage 1B.
