Encounter
Minion

Mercenary.

Attack: 1. Scheme: 0. Health: 3.

Guard. (While this minion is engaged with you, you cannot attack the villain.)

Toughness. (This character enters play with a tough status card.)

Boost:
Core Set #120. Klaw #8-10.
Armored Guard
Encounter
Side Scheme
Starting Threat: 2.
Klaw's criminal enterprise is protected by a gang of hired thugs.

When Revealed: Place an additional 1 threat here.

Boost:
Core Set #125. Klaw #19.
Defense Network
Encounter
Side Scheme
Starting Threat: 3.
Klaw is supplying villains with advanced weaponry from a clandestine arms facility.

When Revealed: Place an additional 1 threat here.

Boost:
Core Set #126. Klaw #20.
Illegal Arms Factory
Encounter
Villain. Stage 1

Masters of Evil.

Attack: 0. Scheme: 2. Health: 12.

Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

"Come meet your doom!"
Core Set #113. Klaw #1.
Klaw
Encounter
Villain. Stage 2

Masters of Evil.

Attack: 1. Scheme: 2. Health: 18.

When Revealed: Search the encounter deck and discard pile for The "Immortal" Klaw and reveal it. Shuffle the encounter deck.

Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

Core Set #114. Klaw #2.
Klaw
Encounter
Villain. Stage 3

Masters of Evil.

Attack: 2. Scheme: 3. Health: 22.

Toughness. (This character enters play with a tough status card.)

Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.

Core Set #115. Klaw #3.
Klaw
Encounter
Treachery

When Revealed (Alter-Ego): Discard 1 card at random from your hand.

When Revealed (Hero): Klaw attacks you. If this attack does damage, place 1 threat on the main scheme.

Boost:
Core Set #122. Klaw #13-14.
Klaw's Vengeance
Main Scheme. Stage 2
Klaw has found a buyer for his illegal weapons. It's up to you to stop the sale but the meeting is surrounded by Klaw's cronies.

When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player. Advance to stage 2B

Secret Rendezvous
Encounter
Main Scheme. Stage 2
Starting Threat: 0. Escalation Threat: 1.
Threat: 8.
Klaw is meeting with the Crimson Cowl. Klaw and the mysterious figure dart into the shadows when you confront them, and Klaw's minions move to cover their escape.

If this stage is completed, the players lose the game.

Core Set #117. Klaw #5.
Secret Rendezvous
Encounter
Attachment

Condition.

Attach to Klaw.

Klaw gains retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)

Hero Action: Spend resources → discard this card.

Boost:
Core Set #119. Klaw #7.
Solid-Sound Body
Encounter
Treachery

When Revealed: Either spend or exhaust each character you control.


Boost: If this activation deals damage to you, exhaust your hero.
Boost:
Core Set #123. Klaw #15-16.
Sonic Boom
Encounter
Attachment

Weapon.

Attack: +1

Attach to Klaw.

Hero Action: Spend resources → discard this card.

Forced Response: After Klaw attacks and damages a character, stun that character.

Boost:
Core Set #118. Klaw #6.
Sonic Converter
Encounter
Treachery

When Revealed (Alter-Ego): Klaw heals 4 damage. If no damage was healed this way, this card gains surge.

When Revealed (Hero): Take 2 damage. Klaw heals 2 damage.

Boost:
Core Set #124. Klaw #17-18.
Sound Manipulation
Encounter
Side Scheme
Starting Threat: 3.
Klaw's mastery of sound allows him to restore his solid form through sheer power of will.

Klaw gets +10 hit points. (When this scheme is defeated, Klaw loses those hit points.)

Core Set #127. Klaw #21.
The "Immortal" Klaw
Main Scheme. Stage 1
The attack on the S.H.I.E.L.D. facility has been linked to an underground weapons network.

Contents: Klaw (I) and Klaw (II). (Klaw (II) and Klaw (III) instead for expert mode.) Klaw and Standard encounter sets. One modular encounter set (recommended: Masters of Evil)

Setup: Search the encounter deck for the Defense Network side scheme and reveal it. Shuffle the encounter deck. Advance to stage 1B.

Underground Distribution
Encounter
Main Scheme. Stage 1
Starting Threat: 0. Escalation Threat: 1.
Threat: 6.
Your investigation reveals that the criminal enterprise is operated by Klaw, an old rival of the Avengers!

When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player.

Core Set #116. Klaw #4.
Underground Distribution
Encounter
Minion

Mercenary.

Attack: 1. Scheme: 1. Health: 2.

Surge. (After this card is revealed, reveal 1 additional encounter card.)


Boost: Put Weapons Runner into play engaged with you.
Boost:
Core Set #121. Klaw #11-12.
Weapons Runner