Attack. Defense.
Hero Interrupt (attack/defense): When an enemy initiates an attack, deal 4 damage to that enemy.
Defense.
Play only if your identity has the X-MEN trait.
Hero Interrupt (defense): When an enemy attacks, put an X-MEN ally into play from your hand. Exhaust it and declare it the defender for this attack.
Attack. Defense.
Team-Up (Colossus and Shadowcat).
Max 1 per deck.
Hero Interrupt (attack/defense): When an enemy attacks, prevent all damage from that attack and deal 4 damage to the attacking enemy.
Defense. Superpower.
Hero Interrupt (defense): When an enemy attacks, if you are in:
• Solid mass form, change to Phased mass form.
• Phased mass form, draw 2 cards.
Attack. Defense.
Team-Up (Colossus and Shadowcat).
Max 1 per deck.
Hero Interrupt (attack/defense): When an enemy attacks, prevent all damage from that attack and deal 4 damage to the attacking enemy.
Defense. Psionic.
Play only if your identity has the PSIONIC trait.
Hero Interrupt (defense): When an enemy attacks you, choose a different enemy → damage from that attack is dealt to the chosen enemy instead of you.
Defense. Superpower.
Hero Interrupt (defense): When the villain attacks you, the villain and each minion engaged with you get -3 ATK while attacking you this phase. If Blizzard is in play, resolve its "Special" ability.
Defense. Superpower.
Hero Interrupt (defense): When you defend against an attack, place 1 charge counter on Gambit → for each charge counter on Gambit, you get +1 DEF for that attack.
Defense. Superpower.
Hero Interrupt (defense): When an enemy with Touched attached to it attacks, prevent all damage from that attack and gain a tough status card.
Defense.
Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, remove 2 threat from a scheme.
Defense. Psionic.
Hero Interrupt (defense): When you would take any amount of damage from an enemy attack, prevent 2 of that damage. For each Psi-Katana you control, prevent 2 additional damage. For each Psi-Knife you control, confuse that enemy.
Aerial. Defense.
Hero Interrupt (defense): When an enemy attacks, if you are:
• Angel, ignore each boost icon () and each "Boost" ability for this attack.
• Archangel, give your hero a tough status card and gain retaliate 1 for this attack.
Defense.
Play only if there is a side scheme in the victory display.
Hero Interrupt (defense): When an enemy initiates an attack, give your hero a tough status card.
Defense.
Hero Interrupt (defense): When you would take any amount of damage from an attack, prevent 1 of that damage for each [crisis], [acceleration], [amplify], and [hazard] in play.
Defense.
Hero Interrupt (defense): When an enemy attacks, shuffle each resource card in your discard pile into your deck. You cannot take more than 3 damage from this attack.
Defense. Spell.
Hero Interrupt (defense): When an enemy initiates an attack, prevent 3 damage from this attack. If the top card of your deck has a or resource icon, deal 3 damage to the attacking enemy.