Protection
Event

Attack. Defense.

Cost: 2.
Resource:

Hero Interrupt (attack/defense): When an enemy initiates an attack, deal 4 damage to that enemy.

Mutant Genesis #14.
Powerful Punch
Protection
Event

Defense.

Cost: 1.
Resource:

Play only if your identity has the X-MEN trait.

Hero Interrupt (defense): When an enemy attacks, put an X-MEN ally into play from your hand. Exhaust it and declare it the defender for this attack.

Mutant Genesis #17.
Mutant Protectors
Basic
Event

Attack. Defense.

Cost: 2.
Resource:

Team-Up (Colossus and Shadowcat).

Max 1 per deck.

Hero Interrupt (attack/defense): When an enemy attacks, prevent all damage from that attack and deal 4 damage to the attacking enemy.

Mutant Genesis #21.
Shadow and Steel
Hero
Event

Defense. Superpower.

Cost: 0.
Resource:

Hero Interrupt (defense): When an enemy attacks, if you are in:

• Solid mass form, change to Phased mass form.

• Phased mass form, draw 2 cards.

Mutant Genesis #40. Shadowcat #15-16.
Quick Shift
Basic
Event

Attack. Defense.

Cost: 2.
Resource:

Team-Up (Colossus and Shadowcat).

Max 1 per deck.

Hero Interrupt (attack/defense): When an enemy attacks, prevent all damage from that attack and deal 4 damage to the attacking enemy.

Mutant Genesis #50.
No image
Protection
Event

Defense. Psionic.

Cost: 2.
Resource:

Play only if your identity has the PSIONIC trait.

Hero Interrupt (defense): When an enemy attacks you, choose a different enemy → damage from that attack is dealt to the chosen enemy instead of you.

Phoenix #33.
Psychic Misdirection
Hero
Event

Defense. Superpower.

Cost: 1.
Resource:

Hero Interrupt (defense): When the villain attacks you, the villain and each minion engaged with you get -3 ATK while attacking you this phase. If Blizzard is in play, resolve its "Special" ability.

Patrick McEvoy
Storm #12. Storm #12-13.
Flash Freeze
Hero
Event

Defense. Superpower.

Cost: 0.
Resource:

Hero Interrupt (defense): When you defend against an attack, place 1 charge counter on Gambit → for each charge counter on Gambit, you get +1 DEF for that attack.

Stefano Landini & Tommaso Moscardini
Gambit #8. Gambit #10-11.
Natural Agility
Hero
Event

Defense. Superpower.

Cost: 1.
Resource:

Hero Interrupt (defense): When an enemy with Touched attached to it attacks, prevent all damage from that attack and gain a tough status card.

P. Qualano & J. Mena Guerrero
Rogue #8. Rogue #12-13.
Bulletproof Belle
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When a boost card is turned face up while the villain attacks, cancel all boost icons () on that card. Then deal 1 damage to the villain for each boost icon cancelled this way.

Rogue #15.
Preemptive Strike
Protection
Event

Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, remove 2 threat from a scheme.

Rogue #16.
Not Today!
Hero
Event

Defense. Psionic.

Cost: 2.
Resource:

Hero Interrupt (defense): When you would take any amount of damage from an enemy attack, prevent 2 of that damage. For each Psi-Katana you control, prevent 2 additional damage. For each Psi-Knife you control, confuse that enemy.

Allie Preswick
Psylocke #6. Psylocke #10-11.
Psionic Redirect
Hero
Event

Aerial. Defense.

Cost: 1.
Resource:

Hero Interrupt (defense): When an enemy attacks, if you are:

• Angel, ignore each boost icon () and each "Boost" ability for this attack.

• Archangel, give your hero a tough status card and gain retaliate 1 for this attack.

Facundo Moyano
Angel #4. Angel #4-5.
Aerial Agility
Protection
Event

Defense.

Cost: 2.
Resource:

Play only if there is a side scheme in the victory display.

Hero Interrupt (defense): When an enemy initiates an attack, give your hero a tough status card.

Sebastián Guidobono
X-23 #40.
Anticipated Attack
'Pool
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When you would take any amount of damage from an attack, prevent 1 of that damage for each [crisis], [acceleration], [amplify], and [hazard] in play.

Denis Medri
Deadpool #17.
Barely a Scratch
Hero
Event

Defense.

Cost: 0.
Resource:

Hero Interrupt (defense): When an enemy attacks, shuffle each resource card in your discard pile into your deck. You cannot take more than 3 damage from this attack.

Age of Apocalypse #9. Bishop #11-12.
Energy Conversion
Hero
Event

Defense. Spell.

Cost: 1.
Resource:

Hero Interrupt (defense): When an enemy initiates an attack, prevent 3 damage from this attack. If the top card of your deck has a or resource icon, deal 3 damage to the attacking enemy.

Age of Apocalypse #40. Magik #14-15.
Magic Barrier