Leadership
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Hawkeye enters play with 4 arrow counters on him.

Response: After a minion enters play, remove 1 arrow counter from Hawkeye → deal 2 damage to that minion.

Core Set #66.
Hawkeye
Leadership
Ally

S.H.I.E.L.D.

Cost: 2.
Health: 2.
Attack: 1. Thwart: 2.
Resource:

Response: After Maria Hill enters play, each player draws 1 card.

"Believe it or not, we all want the same thing."
Core Set #67.
Maria Hill
Leadership
Ally

Android. Avenger.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Action: Spend a resource → choose THW or ATK. Until the end of the phase, Vision gets +2 to the chosen power. (Limit once per round.)

"I will handle this"
Core Set #68.
Vision
Leadership
Event
Cost: 0.
Resource:

Action: Ready an ally.

"We train hard every day so that when the time comes, we'll be ready" -- Steve Rogers
Core Set #69.
Get Ready
Leadership
Event

Tactic.

Cost: 2.
Resource:

Hero Action: Choose a player. Each character that player controls gets +1 THW and +1 ATK until the end of the phase.

"Let's go everyone!" -- Carol Danvers
Core Set #70.
Lead from the Front
Leadership
Event
Cost: 0.
Resource:

Action: Pay the printed cost of an ally in any player's discard pile → put that ally into play under your control.

"This is a code red! All hands on deck!" -- Maria Hill
Core Set #71.
Make the Call
Leadership
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Leadership (blue) card.

Core Set #72.
The Power of Leadership
Leadership
Support

Location. S.H.I.E.L.D.

Cost: 1.
Resource:

Increase your ally limit by 1. (This allows you to control more than 3 allies.)

"This they made it tall enough?" -- She-Hulk
Core Set #73.
The Triskelion
Leadership
Upgrade

Condition.

Cost: 1.
Resource:

Attach to an ally. Max 1 per ally.

Attached ally gets +1 THW and +1 ATK.

"I'm glad she's on our side." -- Star-Lord
Core Set #74.
Inspired