Hulk
Bruce Banner

Aggression
Ally

Avenger. Gamma.

Cost: 2.
Health: 5.
Attack: 3. Thwart: —.
Resource:

Forced Response: After Hulk attacks, discard the top card of your deck. If that card's printed resource has:

- Deal 2 damage to an enemy.

- Deal 1 damage to each character.

- Discard Hulk.

- All of the above.

Core Set #50.
Hulk

Tigra
Greer Grant Nelson

Aggression
Ally

Avenger.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Response: After Tigra attacks and defeats a minion, heal 1 damage from her.

"Sorry — no autographs."
Core Set #51.
Tigra
Aggression
Event

Thwart.

Cost: 0.
Resource:

Response (thwart): After your hero attacks and defeats an enemy, remove 2 threat from a scheme.

"Kamala, we don't have a theme song. Please stop humming one..." — Captain Marvel
Core Set #52.
Chase Them Down
Aggression
Event

Attack.

Cost: 2.
Resource:

Hero Action (attack): Deal 5 damage to a minion. If you paid for this card using a resource, this attack gains overkill. (Excess damage from this attack is dealt to the villain.)

Core Set #53.
Relentless Assault
Aggression
Event

Attack.

Cost: 3.
Resource:

Hero Action (attack): Deal 5 damage to an enemy.

SMACK!
Core Set #54.
Uppercut
Aggression
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Aggression (red) card.

Core Set #55.
The Power of Aggression
Aggression
Support

S.H.I.E.L.D.

Cost: 3.
Resource:

Uses (3 attack counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Tac Team and remove 1 attack counter from it → deal 2 damage to an enemy.

Core Set #56.
Tac Team
Aggression
Upgrade

Skill.

Cost: 2.
Resource:

Play under any player's control. Max 1 per player.

Your hero gets +1 ATK.

"Tony! She did it again!" — Janet Van Dyne
Core Set #57.
Combat Training