When Revealed: Exhaust a character you control for each side scheme in play.
Boost: Exhaust a character you control.
When Defeated: Each player chooses up to 3 cards in their discard pile and shuffles them into their deck.
Hydra.
Toughness.
Boost: Give the villain a tough status card and another boost card.
When Defeated: The player who defeated this scheme discards a non-Elite minion.
When Revealed (Alter-Ego): Give Red Skull a tough status card. Red Skull schemes.
When Revealed (Hero): Give Red Skull a tough status card. Red Skull attacks you.
When Revealed: Each player discards the top 5 cards of their deck and places 1 threat here for each different type of resource icon (,,, or ) they discarded this way.
Skill.
Attach to Red Skull.
Forced Interrupt: When Red Skull activates, give him an additional boost card for each side scheme in play. Then, discard this card. (Max once per activation.)
Forced Response: After resolving step one of the villain phase, reveal the top card of the side-scheme deck and put it into play.
If this scheme is completed, the players lose the game.
When Revealed: Reveal the top card of the side-scheme deck and put it into play.
When Revealed: Reveal the top card of the side-scheme deck and put it into play.
Forced Response: After resolving step one of the villain phase, reveal the top card of the side-scheme deck and put it into play.
If this scheme is completed, the players lose the game.
When Defeated: The player who defeated this scheme searches their deck and discard pile for an ally, puts it into play, and shuffles their deck.
Hydra.
Red Skull gets +1 ATK for each side scheme in play.
Hydra.
Red Skull gets +1 ATK for each side scheme in play.
When Revealed: Deal each player an encounter card.
Hydra.
Red Skull gets +1 ATK for each side scheme in play.
When Revealed: Deal each player an encounter card.
Weapon.
Attach to Red Skull.
Red Skull's attacks gain piercing and ranged.
Hero Action: Spend resources → discard this card.
Boost: Attach to Red Skull.
Skill.
Attach to Red Skull.
Red Skull gains retaliate 1.
Hero Action: Spend resources → discard this card.
When Revealed: Place 2 threat on each scheme in play.
Boost: Give Red Skull a tough status card.
Red Skull cannot take damage.
Interrupt: When a character thwarts this side scheme, they may use their ATK instead of their THW.
Contents: Red Skull (I) and Red Skull (II). Red Skull and Standard encounter sets. Two modular encounter sets (Hydra Assault and Hydra Patrol).
Setup: Put the Red House into play. Shuffle every other side scheme into the side-scheme deck and set it next to the encounter deck (see insert).
Set The Sleeper aside, out of play.
Forced Response: After resolving step one of the villain phase, reveal the top of the side-scheme deck and put it into play.
Forced Response: After resolving step one of the villain phase, reveal the top of the side-scheme deck and put it into play.
Contents: Red Skull (I) and Red Skull (II). Red Skull and Standard encounter sets. Two modular encounter sets (Hydra Assault and Hydra Patrol).
Setup: Put the Red House into play. Shuffle every other side scheme into the side-scheme deck and set it next to the encounter deck (see insert).
Set The Sleeper aside, out of play.
Elite. Hydra. Robot.
Guard. Retaliate 1. Toughness.
When Revealed: The Sleeper engages the first player.
When Defeated: Remove The Sleeper from the game.