Main Scheme. Stage 1
Contents: Red Skull (I) and Red Skull (II). Red Skull and Standard encounter sets. Two modular encounter sets (Hydra Assault and Hydra Patrol).
Setup: Put the Red House into play. Shuffle every other side scheme into the side-scheme deck and set it next to the encounter deck (see insert).
Set The Sleeper aside, out of play.
Encounter
Main Scheme. Stage 1
Starting Threat: 0.
Escalation Threat: 1.
Threat: 8.
Red Skull plans to conquer the world with the power of the Reality Stone. He uses his strategic genius to keep you busy while he works towards his goal.
Forced Response: After resolving step one of the villain phase, reveal the top of the side-scheme deck and put it into play.
Denis Medri
The Rise of Red Skull #128. Red Skull #4.
Reviews
No review yet for this card.