Mercenary.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
Toughness. (This character enters play with a tough status card.)
When Revealed: Place an additional 1 threat here.
When Revealed: Place an additional 1 threat here.
Masters of Evil.
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.
Masters of Evil.
When Revealed: Search the encounter deck and discard pile for The "Immortal" Klaw and reveal it. Shuffle the encounter deck.
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.
Masters of Evil.
Toughness. (This character enters play with a tough status card.)
Forced Interrupt: When Klaw attacks, give him 1 additional boost card for this activation.
When Revealed (Alter-Ego): Discard 1 card at random from your hand.
When Revealed (Hero): Klaw attacks you. If this attack deals damage, place 1 threat on the main scheme.
When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player. Advance to stage 2B
If this stage is completed, the players lose the game.
Condition.
Attach to Klaw.
Klaw gains retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)
Hero Action: Spend resources → discard this card.
When Revealed: Either spend resources or exhaust each character you control.
Boost: If this activation deals damage to you, exhaust your hero.
Weapon.
Attach to Klaw.
Forced Response: After Klaw attacks and damages a character, stun that character.
Hero Action: Spend resources → discard this card.
When Revealed (Alter-Ego): Klaw heals 4 damage. If no damage was healed this way, this card gains surge.
When Revealed (Hero): Take 2 damage. Klaw heals 2 damage.
Klaw gets +10 hit points. (When this scheme is defeated, Klaw loses those hit points.)
Contents: Klaw (I) and Klaw (II). (Klaw (II) and Klaw (III) instead for expert mode.) Klaw and Standard encounter sets. One modular encounter set (recommended: Masters of Evil)
Setup: Search the encounter deck for the Defense Network side scheme and reveal it. Shuffle the encounter deck. Advance to stage 1B.
When Revealed: Discard cards from the encounter deck until a minion is discarded. Put that minion into play engaged with the first player.
Mercenary.
Surge. (After this card is revealed, reveal 1 additional encounter card.)
Boost: Put Weapons Runner into play engaged with you.