Metal.
Surge.
Forced Response: After Absorbing Man makes an undefended attack against you, discard 1 resource icon from your hand (2 resources instead if there are 5 or more delay counters on the main scheme).
Boost: Put this card into play.
Brute.
Absorbing Man gains the trait of each environment in play.
Brute.
Absorbing Man gains the trait of each environment in play.
When Revealed: If Super Absorbing Power is in play, deal 1 encounter card to each player. Otherwise, search the encounter deck and discard pile for Super Absorbing Power and reveal it. Shuffle the encounter deck if it was searched this way.
Brute.
Absorbing Man gains the trait of each environment in play.
Forced Response: After Absorbing Man activates against you, if he has the:
• Ice or Stone trait, place 1 threat on the main scheme.
• Metal or Wood trait, take 1 indirect damage.
When Revealed: Each Player must choose to either spend a resource or take 2 indirect damage (3 indirect damage instead if there are 5 or more delay counters on the main scheme.)
Weapon.
Attach to Absorbing Man.
Hero Action: Spend a resource → shuffle this card into the encounter deck.
Boost: Reveal this card.
Wood.
Surge.
Forced Response: After Absorbing Man makes an undefended attack against you, take 1 indirect damage (2 indirect damage instead if there are 5 or more delay counters on the main scheme).
Boost: Put this card into play.
When Revealed: You are stunned. If Absorbing Man has the Ice trait, take 2 indirect damage.
Boost: If Absorbing Man has the Ice or Metal trait, give him a tough status card.
Forced Response: After resolving step one of the villain phase, place 1 delay counter here.
Forced Interrupt: When an environment enters play, discard each other environment card in play.
If this stage is completed, the players lose the game.
Contents: Absorbing Man (I) and Absorbing Man (II). Absorbing Man and Standard encounter sets. One modular encounter set (Hydra Patrol).
Setup: Discard cards from the encounter deck until an environment is discarded. Put that card into play and shuffle the encounter discard pile into the encounter deck.
Contents: Absorbing Man (I) and Absorbing Man (II). Absorbing Man and Standard encounter sets. One modular encounter set (Hydra Patrol).
Setup: Discard cards from the encounter deck until an environment is discarded. Put that card into play and shuffle the encounter discard pile into the encounter deck.
Forced Response: After resolving step one of the villain phase, place 1 delay counter here.
Forced Interrupt: When an environment enters play, discard each other environment card in play.
If this stage is completed, the players lose the game.
Forced Response: After resolving step one of the villain phase, place 1 delay counter here.
Forced Interrupt: When an environment enters play, discard each other environment card in play.
If this stage is completed, the players lose the game.
When Revealed: If Absorbing Man has the:
- Ice trait, exhaust your identity.
- Metal trait, give Absorbing Man a tough status card and heal 1 damage from him.
- Stone trait, give Absorbing Man 1 facedown boost card.
- Wood trait, discard 1 card at random from your hand.
When Revealed: Discard 1 card at random from your hand. If Absorbing Man has the Wood trait, discard 1 card you control.
Boost: If Absorbing Man has the Stone or Wood trait, you are stunned.
Stone.
Surge.
Forced Response: After Absorbing Man makes an undefended attack against you, heal 1 damage from him (2 damage instead if there are 5 or more delay counters on the main scheme).
Boost: Put this card into play.
Ice.
Surge.
Forced Response: After Absorbing Man makes an undefended attack against you, place 1 threat on the main scheme (2 threat instead if there are 5 or more delay counters on the main scheme).
Boost: Put this card into play.
When Revealed: Place 1 threat on the main scheme for every 2 delay counters on the main scheme. If no threat was placed this way, this card gains surge.
Boost: If there are 5 or more delay counters on the main scheme, take 1 indirect damage.
When Revealed (Alter-Ego): Place 2 threat on the main scheme (3 threat instead if Absorbing Man has the Metal trait.)
When Revealed (Hero): Take 3 indirect damage (4 indirect damage instead if Absorbing Man has the Metal trait.)
Absorbing Man gains the Ice, Metal, Stone, and Wood traits.
Boost: Reveal this card.
When Revealed (Alter-Ego): Absorbing Man schemes. If Absorbing Man has the Stone trait, he gets +1 SCH for this activation.
When Revealed (Hero): Absorbing Man attacks you. If Absorbing Man has the Stone trait, he gets +1 ATK for this activation.