Encounter
Environment

Metal.

Surge.

Forced Response: After Absorbing Man makes an undefended attack against you, discard 1 resource icon from your hand (2 resources instead if there are 5 or more delay counters on the main scheme).


Boost: Put this card into play.

Patrick McEvoy
The Rise of Red Skull #83. Absorbing Man #8.
Abandoned Facility
Encounter
Villain. Stage 1

Brute.

Attack: 2. Scheme: 1. Health: 14.

Absorbing Man gains the trait of each environment in play.

"You know I beat Thor once? Picture that: Crusher Creel standing over the God of Thunder, and you think you scare me?"
Miguel Sepulveda
The Rise of Red Skull #76. Absorbing Man #1.
Absorbing Man
Encounter
Villain. Stage 2

Brute.

Attack: 2. Scheme: 2. Health: 15.

Absorbing Man gains the trait of each environment in play.

When Revealed: If Super Absorbing Power is in play, deal 1 encounter card to each player. Otherwise, search the encounter deck and discard pile for Super Absorbing Power and reveal it. Shuffle the encounter deck if it was searched this way.

Miguel Sepulveda
The Rise of Red Skull #77. Absorbing Man #2.
Absorbing Man
Encounter
Villain. Stage 3

Brute.

Attack: 3. Scheme: 2. Health: 16.

Absorbing Man gains the trait of each environment in play.

Forced Response: After Absorbing Man activates against you, if he has the:

Ice or Stone trait, place 1 threat on the main scheme.

Metal or Wood trait, take 1 indirect damage.

Miguel Sepulveda
The Rise of Red Skull #78. Absorbing Man #3.
Absorbing Man
Encounter
Side Scheme
Starting Threat: 2.

When Revealed: Each Player must choose to either spend a resource or take 2 indirect damage (3 indirect damage instead if there are 5 or more delay counters on the main scheme.)

Boost:
Patrick McEvoy
The Rise of Red Skull #91. Absorbing Man #23-24.
Avalanche!
Encounter
Attachment

Weapon.

Attack: +1
Scheme: +1

Attach to Absorbing Man.

Hero Action: Spend a resource → shuffle this card into the encounter deck.


Boost: Reveal this card.

Boost:
Patrick McEvoy
The Rise of Red Skull #84. Absorbing Man #9.
Ball and Chain
Encounter
Environment

Wood.

Surge.

Forced Response: After Absorbing Man makes an undefended attack against you, take 1 indirect damage (2 indirect damage instead if there are 5 or more delay counters on the main scheme).


Boost: Put this card into play.

Patrick McEvoy
The Rise of Red Skull #80. Absorbing Man #5.
Dense Forest
Encounter
Treachery

When Revealed: You are stunned. If Absorbing Man has the Ice trait, take 2 indirect damage.


Boost: If Absorbing Man has the Ice or Metal trait, give him a tough status card.

Boost:
Scott Drummond
The Rise of Red Skull #90. Absorbing Man #21-22.
Icy Grip
Encounter
Main Scheme. Stage 1
Starting Threat: 2. Escalation Threat: 1.
Threat: 12.

Forced Response: After resolving step one of the villain phase, place 1 delay counter here.

Forced Interrupt: When an environment enters play, discard each other environment card in play.

If this stage is completed, the players lose the game.

Christopher Jones
The Rise of Red Skull #79. Absorbing Man #4.
None Shall Pass
Main Scheme. Stage 1

Contents: Absorbing Man (I) and Absorbing Man (II). Absorbing Man and Standard encounter sets. One modular encounter set (Hydra Patrol).

Setup: Discard cards from the encounter deck until an environment is discarded. Put that card into play and shuffle the encounter discard pile into the encounter deck.

None Shall Pass
Encounter
Main Scheme. Stage 1

Contents: Absorbing Man (I) and Absorbing Man (II). Absorbing Man and Standard encounter sets. One modular encounter set (Hydra Patrol).

Setup: Discard cards from the encounter deck until an environment is discarded. Put that card into play and shuffle the encounter discard pile into the encounter deck.

Christopher Jones
The Rise of Red Skull #79. Absorbing Man #4.
No image
Encounter
Main Scheme. Stage 1
Starting Threat: 2. Escalation Threat: 1.
Threat: 12.

Forced Response: After resolving step one of the villain phase, place 1 delay counter here.

Forced Interrupt: When an environment enters play, discard each other environment card in play.

If this stage is completed, the players lose the game.

Christopher Jones
The Rise of Red Skull #79. Absorbing Man #4.
None Shall Pass
Encounter
Main Scheme. Stage 1
Starting Threat: 2. Escalation Threat: 1.
Threat: 12.

Forced Response: After resolving step one of the villain phase, place 1 delay counter here.

Forced Interrupt: When an environment enters play, discard each other environment card in play.

If this stage is completed, the players lose the game.

Christopher Jones
The Rise of Red Skull #79. Absorbing Man #4.
None Shall Pass
Encounter
Treachery

When Revealed: If Absorbing Man has the:

- Ice trait, exhaust your identity.

- Metal trait, give Absorbing Man a tough status card and heal 1 damage from him.

- Stone trait, give Absorbing Man 1 facedown boost card.

- Wood trait, discard 1 card at random from your hand.

Boost:
Denis Medri
The Rise of Red Skull #89. Absorbing Man #18-20.
Omni-Morph Duplication
Encounter
Treachery

When Revealed: Discard 1 card at random from your hand. If Absorbing Man has the Wood trait, discard 1 card you control.


Boost: If Absorbing Man has the Stone or Wood trait, you are stunned.

Boost:
Bryndon Everett
The Rise of Red Skull #88. Absorbing Man #16-17.
Piercing Thorns
Encounter
Environment

Stone.

Surge.

Forced Response: After Absorbing Man makes an undefended attack against you, heal 1 damage from him (2 damage instead if there are 5 or more delay counters on the main scheme).


Boost: Put this card into play.

Patrick McEvoy
The Rise of Red Skull #82. Absorbing Man #7.
Rocky Outcrop
Encounter
Environment

Ice.

Surge.

Forced Response: After Absorbing Man makes an undefended attack against you, place 1 threat on the main scheme (2 threat instead if there are 5 or more delay counters on the main scheme).


Boost: Put this card into play.

Patrick McEvoy
The Rise of Red Skull #81. Absorbing Man #6.
Snowy Hillside
Encounter
Treachery

When Revealed: Place 1 threat on the main scheme for every 2 delay counters on the main scheme. If no threat was placed this way, this card gains surge.


Boost: If there are 5 or more delay counters on the main scheme, take 1 indirect damage.

Boost:
Bryndon Everett
The Rise of Red Skull #85. Absorbing Man #10-11.
Stall Tactics
Encounter
Treachery

When Revealed (Alter-Ego): Place 2 threat on the main scheme (3 threat instead if Absorbing Man has the Metal trait.)

When Revealed (Hero): Take 3 indirect damage (4 indirect damage instead if Absorbing Man has the Metal trait.)

Boost:
Andrea Di Vito & Laura Villari
The Rise of Red Skull #87. Absorbing Man #14-15.
Steel Kick
Encounter
Side Scheme
Starting Threat: 3.
Creel has the ability to absorb the properties of multiple elements at once, but it requires intense concentration.

Absorbing Man gains the Ice, Metal, Stone, and Wood traits.


Boost: Reveal this card.

Boost:
Steve Ellis
The Rise of Red Skull #92. Absorbing Man #25.
Super Absorbing Power
Encounter
Treachery

When Revealed (Alter-Ego): Absorbing Man schemes. If Absorbing Man has the Stone trait, he gets +1 SCH for this activation.

When Revealed (Hero): Absorbing Man attacks you. If Absorbing Man has the Stone trait, he gets +1 ATK for this activation.

Boost:
Christopher Jones
The Rise of Red Skull #86. Absorbing Man #12-13.
Swinging Stone