Bue Stun Rising

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Red Stun Rising 2 1 6 1.0
Inspiration for
None yet

adsarf · 456

This is the blue entry in my Red Stun Rising series, where I build the same Gamora stunlock deck in all four colours. It seems to be the first Leadership deck anyone has put on this site for Gamora, which surprised me.

Of the four, this one stands out as least like the others because all nine of my key cards (Drop Kick, Concussive Blow, and Tackle) can't be included. Tackle is the weakest of the three, so that's the one that gets dropped.

I described the key insight behind this build in Red Stun Rising. The critical thing to make a Gamora stunlock deck work is to see enough of your cards. Filling a deck with attack and thwart events doesn't actually help you find the really critical cards consistently. Leadership enables that consistency with Strength In Numbers and a bunch of really cheap allies. We don't use the Team-Building Exercise/Knowhere combination this time around because that takes time and investment to bring the cost of the allies down. For this deck we want cheap allies straight away. Hit and Run still leaves us with 19 attack/thwart events for Skilled Tactician.

The lack of Martial Prowess does mean we can struggle to get Drop Kick off on the first deck run, but where that's the case the allies are obviously available to block as well. Once both Keen Instincts are down it isn't too hard to find a single from hand each turn, or you can add Ship Command to the game to give yourself access to the Milano.

Team Training gives you the option to use your allies to attack or thwart in turns where no Strength In Numbers comes to hand. I don't think it is all that important and you could swap it for Knowhere to increase the size of your bench and get a bit more Guardians flavour.

0 comments