AltG.I.R.L.

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SoloMarvelChampion · 9150

AltG.I.R.L.

AltG.I.R.L. is a deck designed to stay in Alter-Ego for the entire game.

Pros:

  • You can use the G.I.R.L. action every round. Nick and Professor X are discarded at the end of the round - shuffle them back into the deck. Moon Girl (or almost any other ally) is defeated by consequential damage - shuffle them back into the deck.
  • You'll never have a problem playing Ingenuity or Moon Girl!
  • You're drawing 6 cards every round (more if you play Moon Girl and/or Nick).
  • When your Obligation is revealed you can always exhaust to remove it from the game because you didn't need to defend an attack.

Cons:

  • You have to rely on your allies to do almost everything
  • MOST of Wasp's cards can't be played, and MOST of the ones that can be played will have no impact on the game (except as a sacrifice to Caught Off Guard). Ant-Man is the only Wasp card which actually does anything.

Does it work?

That really depends on the villain and their mains!

  • Expert Rhino: 5-0
  • Standard Crossbones: 0-5
  • Standard Absorbing Man: 3-0 but they were LONG games (16, 14, and 17 delay counters).
  • Standard Taskmaster: 3-0
  • Expert Taskmaster: 1-2 with pretty bad luck on the second loss (Taskmaster was confused, but drew Mimicry and Advance and schemed out).

Multiplayer

I tagged this deck as multiplayer because while it won't be able to remove all of the threat in a multiplayer game, it also doesn't have to deal all of the damage to the villain.

I feel it can remove enough threat and deal some chip damage here and there, but I've only tested it in three 2-handed solo games.

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