Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
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| None yet |
knightadz · 452
Key cards:
Spider-Woman, Boot Camp, Web of Life and Destiny,
With this deck, we're aiming to get Spider-Woman into play and keep her there using First Aid to heal her when necessary. Then we get Boot Camp & Web of Life and Destiny down and start looping Web Warrior allies into and out of play.
- When they enter play, Spider-Woman pings 1 damage to any enemy
- They can then attack with their boosted ATK, thanks to Boot Camp
- When they leave play we can draw a card, or let someone else draw a card
This turns each loop of an ally into at least 3 damage and 1 card draw (unless you need to thwart with them, in which case it is still 1 damage and 1 card draw).
The rest of the deck supports this playstyle while pushing damage:
Ally cards:
- Team Building Exercise
- 8x Web-Warrior Allies to ensure that Across the Spider-Verse can hit multiple targets often. Spider-Man is a great target for this because we can avoid the Requirement to play him.
Damage cards:
- Aggressive Energy
- Martial Prowess
- Fluid Motion
- Press the Advantage
- Warrior of the Great Web