Valkyrie is Eternal

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Lightbringer 78 63 15 1.0
Inspiration for
None yet

HoldPriority · 2

42 cards because I need to cut 2 (or bring 42 and cut 2 depending on the scenario).

Have not played Valkyrie yet or tested this but she is one of the few heroes I haven’t played at all and wanted to try some new cards with her.

Started by looking at cards to combo with Death-Glow and found nice little “upgrade payoff” package. Soon realized we could use the fairly new Air Cover here to make a tool box with Marked or Suppressing Fire depending on the situation. From there Gatekeeper seemed good in solo to handle threat though sadly it is not a tactic.

Allies seem necessary to remove threat and help with the nemesis. Started adding allies with synergies with minions (Throg) or upgrades (Yellowjacket) then realized all of our ways to remove threat actually don’t involve thwarting so maybe we can play Gilgamesh for basically no downside. I haven’t seen anyone crack that card yet so I was interested. I like The Eternals!

Possibly being pulled in different directions and would need to trim down to better focus and enable some of the synergies here but I’d appreciate thoughts and feedback from others, especially players with experience with Valkyrie and/or Gilgamesh. Suggest cuts.

1 comments

Mar 31, 2026 Enemy Bird · 371

Love to see fun Valk decks. Here's some food for thought:

  1. I think Gatekeeper is a bit underrated, but I'm not sure this is the deck for it. Valk (at least when I play her) tends to stay in hero form, so I usually don't need Gatekeeper's big threat removal from the main scheme. Side schemes are usually a bigger worry for me and you need more flexible thwart removal for that. I'd recommend swapping those for another 2 THW ally. Agent 13 is expensive but she can rebate herself if you have Helicarrier out. Melinda May gives you a touch of defensive flexibility on her activation. Either could be decent here.

  2. Martial Prowess with only 5 attack events in your deck is maybe a bit slow. Aggressive Conditioning could make this more consistent. You could drop the card, but Valk is pretty resource hungry.

  3. I'm mixed on the Spoiling for a Fight, personally. This deck wants minions, but you already can pull out 3 per deck pass, and all of those put you in a better position than SfaF does. I find it SfaF readies your hero to knock out the minion you summoned, but I rarely gain anything from it. This deck might have enough other minion-related benefits to make it work, though.

  4. The synergy with Gilgamesh is hilarious. Never would've thought of that.

Neat deck. Hope this is useful!