Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Eldaris · 21
I had a lot of fun with this deck. This started with wanting to use Unified Strike and Go All Out with Wonder Man and boosted stats. I quickly found that Wonder Man needs to basic attack to spend the cards under Ionic Physiology so he can refresh them with new events and heal. Then if you use a lot of events that exhaust your hero you’ll need some readies and Earth's Mightiest Heroes plus a bunch of Avengers was the easiest path to that in a leadership deck. Everywhere All at Once is a great thwart event. Then I tossed in Bombs Away and Defiance because they can be good tools if the moment is right. Defiance works great to save some health and get a card tucked during the villain stage. Crew Quarters is good for when you get Signature Sunglasses and Wonder Fans out and want to flip more. You’ll be using your basic attack or exhausting for one of the events so you’ll never be recovering. Crew Quarters plus you’re healing from tucking an event should keep Wonder Man in tip top shape.
I could see swapping out the expensive allies and Recruitment Drive for some cheaper allies or thin the deck, but it can be useful to get out an ally later in the game while still playing a bunch of events.