Shoulder Optics v2.0

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Shoulder Optics 0 0 2 1.0
Inspiration for
None yet

NewfieLad · 1531

This is a Shoulder Cannon combo deck that doesn't rely on statuses to work.

War Machine has issues with thwarting. Most of his allies can thwart 2+ and can help chump block. I will often shuffle Targeted Strike when flipping down unless it's a minion heavy scenario (in which case I'll take back Repulsor Beam). Agent 13 can ready Helicarrier for you, but it's better used on Munitions Bunker, if in play. If the villain isn't Steady/Stalwart, I'd recommend using Make the Call on Professor X so you can flip down and power-up your Bunker.

Anyway, the combo goes like this: You have to build up a number of Munitions Bunker counters (which Agent 13 can help with and Evaluate Threat can help get it in play). Next, you have out Command Team (always save a minimum of 1 counter for Cyclops), rapid response (save for Cyclops), and ideally Call for Backup at 1-2 threat, but sometimes it's fine even if it's at max (even at 7 with Master Plan can be manageable because Cyclops can thwart a lot). You can have Cyclops out at 1 HP or potentially play him from hand.

So, if he's in play with 1 HP, you can attack/thwart and bring him back into play with Rapid Response, he comes back adding +1 damage, then attack/thwart and kill him again, then bring him back again with Call for Backup, he comes back adding +1 damage again, then attack/thwart again, use Command Team on him, attack/thwart with him again and kill him, and if you have Pixie/Make the Call with enough resources, you can potentially bring him back again for a third +1 damage. If you do this, you will have played Cyclops 3 times in a single turn and can go Shoulder Cannon crazy and will probably kill both stages of the villain at once.

If you play Cyclops from hand (+1), you can thwart/attack, command team Cyclops, attack/thwart, rapid response (+1), attack/thwart, call for backup (+1), attack/thwart... which is still 3 plays in a single turn.

Version 2.0 adds Jemma Simmons, Leo Fitz, Evaluate Threat, and an extra copy of Command Team. The extra copy of Command Team means you can sometimes get extra value out of Nick and X before they leave play.

Hope you like the deck! If you try it, let me know what you think. Please feel free to leave any questions or comments.

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