Tigger Trigger's the Guards

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

LuckyLos · 21

Ever feel useless at your tables? Ever feel like your hero might just be better as an ally to the leadership player at your table?
Tired of playing all those 'build up' heroes?
Well look no further! this deck will have you feeling like a BOSS while you bask in the praises of your brothers(or sisters) in arms while they scrounge for their supports or identity specific upgrades.


Note:
Everyone knows by now that Tigra likes minions in front of her, but not dead, just chilling with her, ya know? So don't bring this to a table where those pesky overkill aggression players will look at your minions drooling all over themselves like Tigra would at a can of tuna. Or just tell them to leave you alone and get your own posse right White Fox ? Also yes, Knowhere can only be put into play by build support which can be tutored by Manifold. Use your extra avenger/guardian allies as blockers as you can cycle really quickly.


Deck playstyle:

The goal is pretty obvious: get as many side schemes out by way of One Way or Another or Manifold and put a hole in them with your multi-scheme threat removal cards, Even the Odds and Problem Solvers.
You might be thinking, "Wow that's kinda expensive, how am I going to afford that and getting all those allies out?" Well this cat's kit makes her one of the most rich heroes in the game, starting with a hand size of 8 for the majority of the game along with her necklace. Even when shes at her day-job she has 7.
Now one might say, "All this money is great, but what about the situational thwart?" Alright math nerds, fine, I will cede to your demands. This actually brings me to the final and most important part of the write up:
The Mulligan:

Because you're such a cool cat, and are traited as an Avenger, you only need one of the three Guardian allies to get your thwart online. The goal is to get this online by the end of your second turn. So with this in mind, lets go over the cards I would keep in my opening hand:

  • Any guardian ally (duh)
  • Moon Knight (This gets you a free card draw at the start of your next player phase as well as an easier flip down)
  • Hunted (Free draw at the start of next player phase)
  • One Way or Another (immediate draw 3 and does exactly what we want to do anyway)
  • Face the Past (Tigra's Nemesis is not scary and the side scheme does not come in play so basically another draw 3 now and a bonus draw next turn)
  • Cat's Head Amulet (This is Tigra's FAT resource generator and should be kept in opening if drawn)
  • Chance Encounter (This is situational, but if you didn't get any of the above cards, there is a chance to attach this to a player side scheme and tutor out a Guardian ally if you also have Spider-Man in hand by turn 2)

All other cards I would not keep, and mulligan. If you count all the above cards (minus the final situational one) you should get 11 cards that you like to see in your opener (out of the potential 44 cards in the deck at turn 1 (assuming you don't draw 3 Hunteds) There is a 86% chance of getting at least one of the aforementioned cards in our turn one hand after the mulligan and that isn't counting the potential of up to 6 additional instant card draws in your opener. If you do, you're probability of having at least one of the three Guardians is 86-99%. Which all but guarantees you to have your set up by the end of your turn 2.

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