Sister Act: Dazed & Confused (Gamora & Nebula Team-Up)

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CaptainJin · 282

Gamora don't touch me

Introduction

This deck is designed to capitalize on confusion effects, making it perfect for a multiplayer team-up with Nebula. While Gamora brings her lethal efficiency to the table, this build focuses on layering confusion and stun, ensuring that the villain remains disoriented and unable to mount a proper defense. Although tailored for a team-up, it’s still a potent choice for solo play.

Team-Up Deck: https://marvelcdb.com/decklist/view/41424/sister-act-dazed-confused-nebula-gamora-team-up-1.0

Core Strategy

The core strategy of this deck revolves around leveraging confusion and stun to disrupt the villain’s plans while maximizing damage through Gamora’s precision strikes. Concussive Blow and Press the Advantage are key to exploiting the status effects, allowing you to deal extra damage and maintain control over the battlefield. Drop Kick not only provides a reliable source of stun but also draws cards, keeping your hand full and options open. Psylocke and Nebula are your primary allies for applying these conditions, making them invaluable in both solo and multiplayer formats.

Gamora click

Mulligan

In your opening hand, look for cards that set up Gamora’s attack engine and ensure you can start applying pressure early.

  • Keen Instincts for resource generation, allowing you to play events more freely.
  • Concussive Blow to start applying confusion early, especially crucial in a multiplayer setup.
  • Combat Training to boost Gamora’s attack, ensuring you can capitalize on every strike.
  • Gamora's Sword to add more consistent damage output and exploit Gamora’s multi-trigger ability.

Early Game

In the early game, focus on establishing your resource base and getting your core upgrades into play.

  • Keen Instincts and Martial Prowess should be your priority, as they enable you to play your most powerful events without exhausting your hand.
  • Use Set the Pace and Acrobatic Move to manage small threats and set up bigger plays.
  • Drax and Rocket Raccoon are your early allies of choice. Drax can absorb hits while also dealing significant direct damage to the villain, while Rocket helps manage minions or side schemes.

During this phase, it’s essential to lay the groundwork for your confusion and stun strategy while building up Gamora’s attack potential.

Mid-Game

As you transition into the mid-game, you should have your key upgrades in place and be ready to start controlling the villain’s actions.

  • Concussive Blow and Drop Kick should be your go-to plays, keeping the villain confused and stunned while dealing significant damage.
  • Psylocke and Professor X are excellent mid-game allies, applying confusion and ensuring you can push your strategy forward.
  • Boot Camp and Conditioning Room provide additional support, boosting your allies and keeping Gamora’s health in check.

Maintaining control over the villain with repeated confusion and stun effects will allow you to prepare for a decisive finish.

Late Game

In the late game, it’s time to bring the fight to a close with powerful attacks and well-timed plays.

With the villain locked down and Gamora at full power, you should be able to overwhelm them and secure the victory.

Conclusion

This deck excels at controlling the battlefield through confusion and stun while delivering lethal damage with precision. Whether you’re playing solo or in a team-up with Nebula, you’ll find that Gamora is more than capable of taking down even the toughest villains.

Gamora sword

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