Card draw simulator
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Storm - Leader of the X-Men v2.0 | 28 | 24 | 2 | 2.0 |
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josseroo · 702
This is for Solo Champions League - Season 14, Round 2
- Risky Business + Wrecking Crew (03/05/23-3/18/23)
- Difficulty: Standard II
- Hero:
- Champions: Ironheart, Nova, or Ms. Marvel
- Guardians: Gamora, Nebula, or Star-Lord
- Web-Warriors: Ghost-Spider, SP//dr, or Spider-Ham
- X-Men: Colossus, Cyclops, or Storm
- Aspect: Leadership
- Deck-Building Constraints: No cards with "Avenger" trait. At least 3 cards with or requiring your faction trait.
Finished in 5, 7 and 5 turns with a Dark Dealings that took me to 6 threat on the main scheme in the first game (one of those times that Total Annihilation is a welcome boost card), clean boards and above maximum health. Double Lightning Bolt for the win in game 3.
I built the deck around building out the board for the first few turns, flipping frequently, and having a lot of ways to keep the hero + ally health high for the end game.
The deck was initially inspired by NormalModeGuy's deck with 3x Teamwork, but I later realized that this card's primary purpose was saving one or two consequential damage for one effective resource and some restrictions, and I had far better ways to keep my team health up than this, hence "Teamwork Rework"
- With Steady from the Standard II set being out Professor X and Mirage were there as last resorts if I needed synergistic allies and I played each of them once across the three games.
- Strength In Numbers did not pay off once (cycled it for a card a couple of times)
- Mutant Education was a great way to get Lightning Bolt back into the deck, with Blast of Wind being next best.
- This round made Blast of Wind go up in my estimation quite a bit as I seemed to frequently have a minion out so being able to do 6 spread out damage and activate a special was reasonably efficient.
- All games finished before I had to draw an encounter card from decking out.