Card draw simulator
|None. Self-made deck here.|
Aoshi312 · 421
My goal with this deck was to create my first deck using Venom and wanting to play a deck that utilized the Guardians of the Galaxy.
This deck has beaten every quest on expert released to date(up to the end of Galaxy’s Most Wanted) including Ronan.
The deck design is simple. Support Venom in any way possible to do what he does best and then get out of his way!
The allies are all Guardians. I went with Leadership so I could include Yondu and the guardian supports in that aspect as well as the triskellion.
Primarily what you want to do is get Venoms multigun out as soon as possible. After that, Venom is so incredibly versatile that he can handle most everything.
Venom is a Jack of all trades, Master of all. He can attack, thwart, defend, stun, confuse, draw cards and heal.
Mulligan for Multigun (so good), Locked and Loaded (grab multigun), Spider-Sense(card draw) and Project Rebirth (You can play it and then use it to replace itself)
Once you have a couple guns down, you mostly will focus on matching resources for venom events based on need. Thwart and Confuse when you need to flip down. Savage attack to deal with a pesky minion. Grasping Tendrils can buy you two turns. Dont forget that Symbiotic Bond is once per phase so dont make the mistake of spending two cards to pay for it. The helicarrier can lower the cost to require less resource match on your thwart and attack events but doesnt work on your defense event.
Play down allies when you can and try your best to keep them alive. Your primary goal is to get 3 - 5 out and then use strength in numbers for extra Venom card draw and huge turns. Near the end game, pop a Blaze of Glory and watch the villain fall apart.
I often defend with Venom once he has his pistols down since I can then bring him back up with Run and Gun. Always keep track of your grasping tendrils. You dont want to flip down and draw into it because it would have allowed you to stay up longer. I often will hold onto grasping tendrils rather than spending it as a resource since it is just that good.
Other setup cards in order of importance (none are necessary, all are helpful) :
Helicarrier - makes everything cheaper
Knowhere - mild card draw, extra ally slot
Team Building Exercise - play your allies cheaper (comes out with one power in all of us)
Triskelion - Extra Ally slot
Team training - keep your allies
Endurance - health boost
Booster Boots - doesnt work with Symbiotic bond but still a great way to stay in hero form a little while longer
Allies (primarily for card draw):
Drax - punch the villain, thwart with multigun to take down 3 threat scheme
Gamora - Grab and extra venom event
Groot - Put reinforced suit on him and drop team training and this dude is a defensive power house. 2 Attack minions cant touch you. 1 Attack minions heal you. He can solidly defend most villains for a few turns.
Rocket- Minion duty
Star-lord- Cheap! great for last minute desperate thwarting
Yondu - Free attacks! Great for tough cards. Ignores retaliate. Put a Laser Blaster on him
Thats pretty much it! Ive found this deck to be PURE FUN. Every turn feels like you have three or four possible moves and there are fun decisions to be made. He's also an absolute powerhouse. With the exception of 4 villains, everyone went down on the first try. Ronan (7 tries), Nebula (5 tries), Zola (5 tries), Klaw (2 tries because I drew no guns in my opening hands, pulled a laser blaster on setup and then flipped into my nemesis first villain turn)
Please let me know what you think of the deck and if you have any questions. Sorry if it isnt formatted the best. I lost my first write up when I went to save it and had to start from scratch again.