Comrade-General Quill and the Red Army

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Old Ben · 1168

This is an experimental deck that I've only got one game in with so far, but seems promising. The basic idea is to maximise the use of ally enhancements like Leader of the Guardians and Boot Camp to get the most out of the powerful array of allies available in Aggression and to Guardian heroes.

It's designed to cycle through allies pretty quickly, rather than trying to keep them around. Instead using them to pump out some decent damage and thwart and then throwing themselves in front of whatever attacks are being thrown at you or your team mates. You don't get the ability to constantly recycle a them like you do with Leadership decks, which is why there's a lot of allies in there.

With Star-Lord's ability to bring expensive cards into play for free and a fairly decent deck economy I'm expecting to potentially be able to put out two allies a turn, which should give the villain plenty to worry about!

So far I've just had one game against Klaw to determine viability of concept and it seems solid. I've taken out Groot as he just sat there using up an ally slot and not really doing much, and a few limited use supports (C.I.T.T. and Team-Building Exercise) and added in a few more red allies. Let's see how it does against Drang.

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