Protection
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Tech. Weapon.

Cost: 2.
Resource:

Restricted. Uses (2 charge counters).

Hero Action: Exhaust Stun Gun and remove 1 or 2 charge counters from it → if you removed:

• 1 charge counter, stun a minion.

• 2 charge counters, stun the villain.

Andrea Di Vito & Laura Villari
Silk #20.
Stun Gun
Reviews

I was pretty low on this card, but it sure was devastating to the Thunderbolts scenario 4 of the Agents of Shield box. It's also pretty solid as a stun in a protection deck that wants to run the Power of Protection, but that'll depend strongly on your deck.

Normally I wouldn't be interested in the minion-stunning option, but now that we're seeing larger minion mechanics with the Thunderbolts modules, it's a decent backup plan.

AradonT · 32