Saying "it's worst than Spider-man" and leave it at that makes no sense. You can have only one copy of Spider-man, this lets you play Spider-man AND 3 copies of an event that thwarts as much as him. You don't have to choose.
Alliance. (The players can pay this card's costs as a group.)
Hero Action: Remove 3 threat from a side scheme.
This card's cost is 2 Per Player not 2. In a 3 player game for 6 it removes 9 which you can do for cheaper and more effectively with Spider-Man. Depending on the side scheme status, Even the Odds is likely a better play as well.
I get that Alliance means everyone can pitch in for the side scheme here but overall not a great include. Would depend on what you can cut for it. If you have less than 3 Overwatch and Psychic Manipulation in your deck then you don't have room for this.
Fantasy Flight missed the mark with this card. Their intention to make a multi-player scaling card was good, their execution was not. To properly scale multiplayer cards the format needs to be: (Flat value below curve plus 1 value per player). The end result of this format should be a clearly bad card at solo, close to even with other staples at 2, and then above average value at 3-4.
To fix this card it needs to read: 2-Cost: Alliance, Remove 2 threat, plus 1 additional threat per-player from a side scheme.
At Solo this would under-perform compared to what For Justice, Crisis Averted, and Multitasking can accomplish.
At 2 Players this would come up even with For Justice with the added restriction of side-scheme only targeting but the added utility of min/maxing player hands via alliance.
At 3-4 Players this would be a clear auto-include over/alongside For-Justice.