Justice
Event
Cost: 2.
Resource:

Alliance. (The players can pay this card's costs as a group.)

Hero Action: Remove 3 threat from a side scheme.

"If I may coin a phrase, many minds make light work." — Beast
NeXt Evolution #53.
Team Investigation
Reviews

Saying "it's worst than Spider-man" and leave it at that makes no sense. You can have only one copy of Spider-man, this lets you play Spider-man AND 3 copies of an event that thwarts as much as him. You don't have to choose.

RamistAR · 229

This card's cost is 2 Per Player not 2. In a 3 player game for 6 it removes 9 which you can do for cheaper and more effectively with Spider-Man. Depending on the side scheme status, Even the Odds is likely a better play as well.

I get that Alliance means everyone can pitch in for the side scheme here but overall not a great include. Would depend on what you can cut for it. If you have less than 3 Overwatch and Psychic Manipulation in your deck then you don't have room for this.

Lerysh · 38
Yeah, I don't get cards like this that are just plain weak and obviously so... — Erathis · 16
Sorry, hit enter... Anyhow, Justice Ally Spider-Man: Peter Parker (not the hero card linked above) just straight up invalidates this card's existance on its own. It would already be a weak card no matter what but Peter is just plain better at doing what this card wants to do in virtually every way. The one thing this card has is alliance and frankly I've yet to see alliance do anything meaningful in a game. — Erathis · 16
It’s cool to see a card with a per player cost, I think they should add more cards like this — MasterKitFisto · 1
Another thing to keep in mind is that it's not a Thwart. It can still be used when Confused. The downside is you can't use it with Overwatch or other cards that work with thwarting. — eapfel · 1

Fantasy Flight missed the mark with this card. Their intention to make a multi-player scaling card was good, their execution was not. To properly scale multiplayer cards the format needs to be: (Flat value below curve plus 1 value per player). The end result of this format should be a clearly bad card at solo, close to even with other staples at 2, and then above average value at 3-4.

To fix this card it needs to read: 2-Cost: Alliance, Remove 2 threat, plus 1 additional threat per-player from a side scheme.

At Solo this would under-perform compared to what For Justice, Crisis Averted, and Multitasking can accomplish.

At 2 Players this would come up even with For Justice with the added restriction of side-scheme only targeting but the added utility of min/maxing player hands via alliance.

At 3-4 Players this would be a clear auto-include over/alongside For-Justice.