I'd say you need 3 allies doing 2 THW or 2 ATK in play to feel good about playing this card from hand, but there is a lot higher upside if built around with readying effects like Command Team or Avengers Assemble!. I don't think you need to worry too much about getting a side scheme in the victory display since this isn't an early-game card anyways. There are probably better options if you're only looking to use this "fairly" as a bit of healing value, but for a deck built around it, it can enable some crazy combo turns.
Leadership
Event
Cost: 2.
Resource:
Play only if there is a side scheme in the victory display.
Hero Action: Until the end of the phase, allies you control do not take consequential damage.
NeXt Evolution #17.
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