Hero
Support

Persona.

Cost: 1.
Resource:

Action: Exhaust Aunt May & Uncle Ben and discard the top 2 cards of your deck (top 3 cards instead if you are in alter-ego form) → add each SP//dr card discarded this way to your hand.

SP//dr #7. SP//dr #11.
Aunt May & Uncle Ben
Reviews

This card is incredible, and is one of the best things you can find in your opening hand other than Host Spider and/or your other Interfaces. It's conditional card draw which puts the most important cards in your deck into your hand. Importantly, even if you don't hit any Identity-specific cards, you are still thinning your deck, and getting you closer to the cards that are, like your missing interfaces and your All Systems Go!.

Early game, it's fantastic as it helps you set up quicker, getting you to those interfaces you still need and removing basic/aspect cards that aren't as helpful at that point. Late game it's fantastic as it cycles you to your All Systems Go!, VEN#m, and less importantly, Web-Trap and Rapid Deployment.

Given that you only mill two cards in SP//dr mode, and identity-specific cards make up less than half of your deck (even less so after playing this card and getting some interfaces out), you won't always get hits. But a single resource for persistent cycling and card draw throughout the entire card game is phenomenal. Don't overlook this card.

This card has killed my momentum more times than I can count. It is another one of those cards that you play just to get it out of your deck's rotation. In a 40+ card deck, the chances of finding identity-specific cards are a bit too low for my taste, and, while I can see the usage, the mere chance of discarding useful ones is way too condemming to warrant playing Aunt May and Uncle Ben over virtually any other thing, especially given SP//dr's abbysmal hand size. Most of the times, you won't even draw an identity-specific card while in Hero form, and the chances don't get much better in Alter Ego either, about 1/3. It would be perfect if the action were a "search for", but discarding altogether is too high a price to pay. Only use it when your deck is thin and you know there's an important identity card left to be drawn.

I'd say it is a card you: — Aatxe · 21
sorry, wanted to have next line, anyways, it is a card you can play from opening hand or never, if it's in opening hand, you'll get interfaces quicker, if it's at the bottom of deck, don't bother with it — Aatxe · 21
I disagree with your review, and the other one on this card by Sweaterkittens is great. Don't get hung up on the odds of discarding a card you wanted to draw. It's statically just as likely you discarded bad cards to dig you closer to your good cards, and I disagree with the premise anyways because your Sp//dr cards are your best cards. Play it whenever you get it — Stretch22 · 716