Wasp
Nadia Van Dyne

Justice
Ally

Champion.

Cost: 2.
Health: 3.
Attack: 1. Thwart: 2.
Resource:

Play only if your identity has the Champion trait.

Wasp ignores the guard keyword, patrol keyword, and crisis icon ().

"Gotta find me first!"
Ironheart #34.
Wasp
Reviews

Wasp's ability to ignore guard and patrol and crisis icons is really niche, but being able to thwart past a crisis icon actually saved me in a game once. But the only reason I put her in the deck in the first place was because I was building a Champions theme deck - outside of that, I would never consider her ability to be worth it when I could play a more impactful card, unless I know I'm going to have trouble with guard/patrol/crisis against the villain I choose to play against, which hasn't happened yet.

I think one thing that would increase this card in value is if it had a resource instead of a resource, to synergize with the all-important Champion ally Moon Girl (and as a nod to the alter ego side of Wasp's hero version). That would definitely make me consider playing Wasp more, but it wouldn't push her into being an ally I'm enthusiastic about playing.

Update: This might be a hot take, but I actually think this ally would still be fair if it didn't have its trait restriction. If you look at what they did with Sunfire a few years after they printed Wasp, it looks like they're not afraid to put niche but potentially villain-breaking effects on allies and not restrict them by trait. Not only that, but as of this writing there are only four Champion heroes, and none of them seem like they're hurting for an ally that can ignore guard/patrol/crisis, as they all encourage you to use events and/or the cards in their hero kit to solve your problems. But I'll be happy to be proven wrong on this point.