Encounter
Treachery

When Revealed: Choose the villain whose side scheme has the least threat. Reveal the top card of his deck (top 2 cards instead if he is the only villain in play).


Boost: Move the active counter to the villain whose side scheme has the least threat.

Boost:
The Wrecking Crew #10. Wrecker #9.
Buddy System
Encounter
Treachery

When Revealed: Choose to either discard an upgrade you control or place 1 threat on the active villain's side scheme for each upgrade you control. If you do not control any upgrades, this card gains surge.


Boost: If this attack is undefended, discard an upgrade you control.

Boost:
The Wrecking Crew #11. Wrecker #10.
Chaos In the Prison
Encounter
Minion

Traitor.

Attack: 2. Scheme: 0. Health: 3.

Guard. (While this minion is engaged with you, you cannot attack the villain.)

The Wrecking Crew #8. Wrecker #7.
Corrupt Prison Guard
Encounter
Treachery

When Revealed (Alter-Ego): Wrecker schemes. Then, move the active villain counter to the villain whose side scheme has the least threat.

When Revealed (Hero): Wrecker attacks you. Then, move the active villain counter to the villain whose side scheme has the least threat.

Boost:
The Wrecking Crew #12. Wrecker #11-12.
Crowbar Toss
Encounter
Side Scheme
Starting Threat: 6.

Wrecker's Side Scheme.

This card cannot leave play while Wrecker is in play.

Hard Hitter — Forced Response: After threat is placed here, if there is 10 or more threat here, deal 2 damage to each friendly character. Remove all but 3 threat from this scheme.

The Wrecking Crew #4. Wrecker #3.
Day of Reckoning
Encounter
Minion

Criminal.

Attack: 1. Scheme: 1. Health: 2.

Surge


Boost: Move the active counter to the villain whose side scheme has the least threat. If you are in hero form, that villain attacks you after this attack. That attack does not get a boost card.

Boost:
The Wrecking Crew #9. Wrecker #8.
Escaped Convict
Encounter
Treachery

When Revealed (Alter-Ego): The villain whose side scheme has the most threat schemes.

When Revealed (Hero): The villain whose side scheme has the least threat attacks you.

Boost:
The Wrecking Crew #13. Wrecker #13.
Get Wrecked!
Encounter
Attachment

Attach to the active villain's side scheme.

Threat cannot be removed from attacked scheme by thwarting.

Hero Action: The villain corresponding to the attached side scheme attacks you. Then discard this card.

Boost:
The Wrecking Crew #5. Wrecker #4.
Held Hostage
Encounter
Treachery

When Revealed: The active villain heals 3 hit points. Give that villain a tough status card.


Boost: Move the active counter to the villain with the least threat on his side scheme. That villain schemes.

Boost:
The Wrecking Crew #14. Wrecker #14.
I've Been Waiting For This!
Encounter
Attachment
Attack: +1

Attach to Wrecker.

Forced Response: After Wrecker attacks, place 1 threat on the side scheme with the least threat.

Hero Action: Exhaust your hero and discard 1 card at random from your hand → discard this card.

Boost:
The Wrecking Crew #6. Wrecker #5.
Magic Crowbar
Encounter
Treachery

When Revealed: Place 2 threat on each side scheme.

Boost: Wrecker gets +3 ATK for this activation unless you place 2 threat on his side scheme.

Boost:
The Wrecking Crew #15. Wrecker #15-16.
Mystical Link
Encounter
Villain. Stage 1

Wrecking Crew.

Attack: 2. Scheme: 2. Health: 14.

When Wrecker schemes, place the threat on his side scheme instead of the main scheme.

While Wrecker is attacking, he gets +2 ATK if the attack is undefended.

The Wrecking Crew #2. Wrecker #1.
Wrecker
Encounter
Villain. Stage 2

Wrecking Crew.

Attack: 3. Scheme: 3. Health: 18.

When Wrecker schemes, place the threat on his side scheme instead of the main scheme.

While Wrecker is attacking, he gets +2 ATK if the attack is undefended.

The Wrecking Crew #3. Wrecker #2.
Wrecker
Encounter
Attachment
Scheme: +1

Attach to Wrecker.

Forced Response: After Wrecker schemes, place 1 threat on each other villain's side scheme.

Hero Action: Spend resources → discard this card.

Boost:
The Wrecking Crew #7. Wrecker #6.
Wrecker's Command
Encounter
Treachery

When Revealed: Deal 1 damage to the hero or ally with the fewest remaining hit points. If that character is defeated this way, place 3 threat on Wrecker's side scheme.

Boost:
The Wrecking Crew #16. Wrecker #17-18.
You're Dead Meat!