Encounter
Treachery

When Revealed: Each Masters of Evil minion attacks the hero it is engaged with. If no attacks were made this way, search the encounter deck and discard pile for a Masters of Evil minion and put it into play engaged with you, the shuffle the encounter deck.

Boost:
Core Set #133. Masters of Evil #6-7.
Masters of Mayhem
Encounter
Minion

Masters of Evil.

Attack: 3. Scheme: 1. Health: 5.

The engaged player must defend against Melter's attacks with an ally they control, if able.


Boost: Exhaust each ally you control.

Boost:
Core Set #132. Masters of Evil #5.
Melter
Encounter
Minion

Elite. Masters of Evil.

Attack: 1. Scheme: 1. Health: 7.

Forced Response: After Radioactive Man attacks you, discard 1 card at random from your hand.


Boost: Discard 1 card at random from your hand.

Boost:
Core Set #129. Masters of Evil #2.
Radioactive Man
Encounter
Side Scheme
Starting Threat: 3.
The Masters of Evil have arrived to attack the heroes!

When Revealed: Discard cards from the encounter deck until a Masters of Evil minion is discarded. Put that minion into play engaged with the first player.

Boost:
Core Set #128. Masters of Evil #1.
The Masters of Evil
Encounter
Minion

Masters of Evil.

Attack: 3. Scheme: 1. Health: 6.

Forced Response: After Tiger Shark attacks, give him a tough status card.


Boost: Give the villain a tough status card.

Boost:
Core Set #131. Masters of Evil #4.
Tiger Shark
Encounter
Minion

Masters of Evil.

Attack: 2. Scheme: 1. Health: 6.

Forced Interrupt: When Whirlwind attacks you, also resolve his attack against each other hero.


Boost: Deal 1 damage to each hero.

Boost:
Core Set #130. Masters of Evil #3.
Whirlwind