Main Scheme. Stage 1

Contents: Crossbones (I) and Crossbones (II). Crossbones, Experimental Weapons, and Standard Encounter sets. Three modular sets (Hydra Assault, Weapon Master, and Legions of Hydra).

Setup: Create the Experimental Weapons deck and set it next to the main scheme deck. (see rulebook page 5.)

Attack on Mount Athena
Encounter
Main Scheme. Stage 1
Starting Threat: 0. Escalation Threat: 1.
Threat: 3.
Crossbones is leading an army of Hydra soldiers in a direct assault on the Project P.E.G.A.S.U.S. facility in the Adirondack Mountains.
Dennis Medri
The Rise of Red Skull #61. Crossbones #4.
Attack on Mount Athena
Encounter
Side Scheme
Starting Threat: 3.
Hydra is rounding up P.E.G.A.S.U.S. staff to hold as hostages.

When Revealed: Discard 1 cards from the top of the encounter deck. Place 1 additional threat here for each boost icon discarded this way.

Boost:
Steve Ellis
The Rise of Red Skull #71. Crossbones #19.
Cornered Staff
Encounter
Villain. Stage 1

Hydra. Mercenary.

Attack: 1. Scheme: 1. Health: 12.

While Crossbones has a Weapon attachment, his attacks gain piercing. (Discard any tough status cards from the target before dealing damage.)

"I consider myself a craftsman. I specialize in destruction and terror."
Miguel Sepulveda
The Rise of Red Skull #58. Crossbones #1.
Crossbones
Encounter
Villain. Stage 2

Hydra. Mercenary.

Attack: 2. Scheme: 2. Health: 14.

While Crossbones has a Weapon attachment, his attacks gain piercing.

When Revealed: Search the encounter deck and discard pile for Crossbone's Machine Gun and attach it to Crossbones. Shuffle the encounter deck.

Miguel Sepulveda
The Rise of Red Skull #59. Crossbones #2.
Crossbones
Encounter
Villain. Stage 3

Hydra. Mercenary.

Attack: 3. Scheme: 2. Health: 16.

While Crossbones has a Weapon attachment, his attacks gain piercing.

When Revealed: Reveal the top card of the Experimental Weapons deck.

"Those super-powered types might have more strength, but none of them have my style."
Miguel Sepulveda
The Rise of Red Skull #60. Crossbones #3.
Crossbones
Encounter
Attachment

Armor.

Attack: +1
Scheme: +1

Attach to Crossbones.

Forced Interrupt: When Crossbones would take any amount of damage, place it here instead. If there is 5 or more damage here, discard Crossbones' Armor.

Boost:
Patrick McEvoy
The Rise of Red Skull #65. Crossbones #8.
Crossbones' Armor
Encounter
Side Scheme
Starting Threat: 2.
Crossbones is a heartless killer, but he's not a psychopath. His assault on P.E.G.A.S.U.S. is ruthless and efficient.

When Defeated: Crossbones activates against the player who defeated this scheme.

Boost:
Patrick McEvoy
The Rise of Red Skull #70. Crossbones #17-18.
Crossbones' Assault
Encounter
Attachment

Weapon.

Attack: 0

Attach to Crossbones. Uses (2 ammo counters).

Forced Interrupt: When Crossbones attacks you, remove 1 ammo counter from this card and discard the top card of the encounter deck → take indirect damage equal to the number of boost icons on the discarded card.

Boost:
Patrick McEvoy
The Rise of Red Skull #64. Crossbones #7.
Crossbones' Machine Gun
Encounter
Treachery

When Revealed (Alter-Ego): Surge.

When Revealed (Hero): Discard X cards from the top of the encounter deck, where X is Crossbones' ATK. Take 1 indirect damage for each boost icon discarded this way.

Boost:
Patrick McEvoy
The Rise of Red Skull #67. Crossbones #11-12.
Full Auto
Encounter
Treachery

When Revealed: Give the villain a tough status card. If you cannot, heal 3 damage from it instead.


Boost: Give the villain a tough status card. If you cannot, heal 3 damage from it instead.

Boost:
Dennis Medri
The Rise of Red Skull #68. Crossbones #13-14.
Hard as Nails
Encounter
Minion

Hydra.

Attack: 1. Scheme: 1. Health: 2.

When Revealed: Choose to either take 2 damage or place 1 threat on the main scheme.

Boost:
"I know that if you cut off one head, two more will take its place. But what if it blows up instead?" — She-Hulk
The Rise of Red Skull #66. Crossbones #9-10.
Hydra Bomber
Encounter
Treachery

Incite 1. (When this card is revealed place 1 threat on the main scheme.)

When Revealed: Discard cards from the top of the encounter deck until a Weapon attachment is discarded. Reveal that card.

Boost:
Patrick McEvoy
The Rise of Red Skull #69. Crossbones #15-16.
Raid the Armory
Main Scheme. Stage 3
Hydra has seized the Infinity Stone, and Crossbones orders their withdrawal. You must stop them before they escape!
The Getaway
Encounter
Main Scheme. Stage 3
Starting Threat: 1. Escalation Threat: 1.
Threat: 5.

When Revealed: Reveal the top card of the Experimental Weapons deck.

If this stage is completed, the players lose the game.

Bryndon Everett
The Rise of Red Skull #63. Crossbones #6.
The Getaway
Main Scheme. Stage 2
Inside the Project P.E.G.A.S.U.S. facility, S.H.I.E.L.D. agents fight desperately to prevent Hydra from obtaining the Reality Stone stored within.
The Infinity Stone
Encounter
Main Scheme. Stage 2
Starting Threat: 1. Escalation Threat: 1.
Threat: 6.

When Revealed: Reveal the top card of the Experimental Weapons deck.

Andrea Di Vito & Laura Villari
The Rise of Red Skull #62. Crossbones #5.
The Infinity Stone