Daredevil
Matt Murdock

Justice
Ally

Defender.

Cost: 4.
Health: 3.
Attack: 2. Thwart: 2.
Resource:

Response: After Daredevil thwarts, deal 1 damage to an enemy.

"Sometimes, I think I accomplish more with my fists than with my law firm."
Core Set #58.
Daredevil
Justice
Ally

Defender.

Cost: 3.
Health: 3.
Attack: 2. Thwart: 1.
Resource:

Jessica Jones gets +1 THW for each side scheme in play.

"I am very good at finding people."
Core Set #59.
Jessica Jones
Justice
Event

Thwart.

Cost: 2.
Resource:

Hero Action (thwart): Remove 3 threat from a scheme (4 threat instead if you paid for this card using a resource).

"You lose. And you're going to answer for what you've done." -- Captain America
Core Set #60.
For Justice!
Justice
Event
Cost: 0.
Resource:

Hero Interrupt: When any amount of threat would be placed on a scheme, you take it as damage instead.

Core Set #61.
Great Responsibility
Justice
Resource
Resource:

Max 2 per deck.

Double the number of resources this card generates while paying for a Justice (yellow) card.

Core Set #62.
The Power of Justice
Justice
Support

Location.

Cost: 1.
Resource:

Max 1 per player.

Response: After you defeat a minion, exhaust Interrogation Room → remove 1 threat from a scheme.

"Oh, she's sorry! Let me get the keys and call you a car service!" -- Misty Knight
Core Set #63.
Interrogation Room
Justice
Support

S.H.I.E.L.D.

Cost: 2.
Resource:

Uses (3 snoop counters). (Enters play with 3 counters. When those are gone, discard this card)

Action: Exhaust Surveillance Team and remove 1 snoop counter from it → remove 1 threat from a scheme.

Core Set #64.
Surveillance Team
Justice
Upgrade

Skill.

Cost: 2.
Resource:

Play under any player's control. Max 1 per player.

Your hero gets +1 THW.

Core Set #65.
Heroic Intuition