When Revealed: Place 1 random set-aside Captive ally facedown beneath this scheme. When this scheme is defeated, the player who defeated it takes that ally into their hand and removes this scheme from the game.
Captive. Hero for Hire.
Response: After you play Elektra from your hand, spend a resource → deal 3 damage to an enemy.
Incite 1. (When this card is revealed place 1 threat on the main scheme.)
When Revealed: Each player in hero form takes 1 damage and discards 1 card at random from their hand.
Forced Response: After resolving step one of the villain phase, each player in hero form must choose to either place 1 threat here or take 1 damage.
If this stage is completed, the players lose the game.
Contents: Taskmaster (I) and Taskmaster (II). Taskmaster, Hydra Patrol, and Standard encounter sets. One modular encounter set (Weapon Master).
Setup: Set each Captive ally aside out of play. Search the encounter deck for Hydra Patrol and put it into play. Shuffle the encounter deck.
Contents: Taskmaster (I) and Taskmaster (II). Taskmaster, Hydra Patrol, and Standard encounter sets. One modular encounter set (Weapon Master).
Setup: Set each Captive ally aside out of play. Search the encounter deck for Hydra Patrol and put it into play. Shuffle the encounter deck.
Forced Response: After resolving step one of the villain phase, each player in hero form must choose to either place 1 threat here or take 1 damage.
If this stage is completed, the players lose the game.
Forced Response: After resolving step one of the villain phase, each player in hero form must choose to either place 1 threat here or take 1 damage.
If this stage is completed, the players lose the game.
Hydra.
Hydra's Hunter's attacks gain piercing and ranged.
Boost: If you are in hero form, take 1 damage. Otherwise place 1 threat on the main scheme.
When Revealed (Alter-Ego): Discard the top 5 cards of your deck. If a Thwart card was discarded this way, Taskmaster schemes.
When Revealed (Hero): Discard the top 5 cards of your deck. If an Attack card was discarded this way, Taskmaster attacks you.
Moon Knight
Marc Spector
Captive. Hero for Hire.
Response: After you play Moon Knight from your hand, spend a resource → draw 2 cards.
Attach to Taskmaster.
Forced Interrupt: when a player attacks Taskmaster, prevent all damage that would be dealt to Taskmaster and deal an equal amount of damage to that player's identity instead. Then, discard Photographic Reflexes. (Max once per attack.)
Captive. Hero for Hire.
Response: After you play Shang-Chi from your hand, spend a resource → stun an enemy.
Hydra. Mercenary.
Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.
Hydra. Mercenary.
When Revealed: Deal each player an encounter card.
Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.
Hydra. Mercenary.
When Revealed: Deal each player an encounter card.
Forced Response: After a player changes to hero form, they discard the top card of the encounter deck and take damage equal to the number of boost icons on that card.
Armor. Weapon.
Attach to Taskmaster.
Taskmaster gains retaliate 1.
Hero Action: Exhaust your hero and spend resources → discard this card.
Weapon.
Attach to Taskmaster.
Taskmaster's attacks gain piercing.
Hero Action: Exhaust your hero and spend resources → discard this card.
Forced Response: After a minion enters play, give it a tough status card.
White Tiger
Angela Del Toro
Captive. Hero for Hire.
Response: After you play White Tiger from your hand, spend resource → remove 3 threat from a scheme.