Encounter
Main Scheme. Stage 1.
Starting Threat: 0. Escalation Threat: 1.
Threat: 3.
Crossbones is leading an army of Hydra soldiers in a direct assault on the Project P.E.G.A.S.U.S. facility in the Adirondack Mountains.
Denis Medri
The Rise of Red Skull #61. Crossbones #4.
Attack on Mount Athena
Main Scheme. Stage 1

Contents: Crossbones (I) and Crossbones (II). Crossbones, Experimental Weapons, and Standard Encounter sets. Three modular sets (Hydra Assault, Weapon Master, and Legions of Hydra).

Setup: Create the Experimental Weapons deck and set it next to the main scheme deck. (see rulebook page 5.)

Attack on Mount Athena
Encounter
Main Scheme. Stage 1A.

Contents: Crossbones (I) and Crossbones (II). Crossbones, Experimental Weapons, and Standard Encounter sets. Three modular sets (Hydra Assault, Weapon Master, and Legions of Hydra).

Setup: Create the Experimental Weapons deck and set it next to the main scheme deck. (see rulebook page 5.)

Denis Medri
The Rise of Red Skull #61. Crossbones #4.
Errata: Changed “Hydra Patrol” to “Hydra Assault”. (RRG 1.4)
No image
Encounter
Main Scheme. Stage 1B.
Starting Threat: 0. Escalation Threat: 1.
Threat: 3.
Crossbones is leading an army of Hydra soldiers in a direct assault on the Project P.E.G.A.S.U.S. facility in the Adirondack Mountains.
Denis Medri
The Rise of Red Skull #61. Crossbones #4.
Attack on Mount Athena
Encounter
Side Scheme
Starting Threat: 3.
Hydra is rounding up P.E.G.A.S.U.S. staff to hold as hostages.

When Revealed: Discard 1 cards from the top of the encounter deck. Place 1 additional threat here for each boost icon discarded this way.

Boost:
Steve Ellis
The Rise of Red Skull #71. Crossbones #19.
Cornered Staff
Encounter
Villain. Stage I.

Hydra. Mercenary.

Attack: 1. Scheme: 1. Health: 12.

While Crossbones has a Weapon attachment, his attacks gain piercing. (Discard any tough status cards from the target before dealing damage.)

"I consider myself a craftsman. I specialize in destruction and terror."
Miguel Sepulveda
The Rise of Red Skull #58. Crossbones #1.
Crossbones
Encounter
Villain. Stage II.

Hydra. Mercenary.

Attack: 2. Scheme: 2. Health: 14.

While Crossbones has a Weapon attachment, his attacks gain piercing.

When Revealed: Search the encounter deck and discard pile for Crossbone's Machine Gun and attach it to Crossbones. Shuffle the encounter deck.

Miguel Sepulveda
The Rise of Red Skull #59. Crossbones #2.
Crossbones
Encounter
Villain. Stage III.

Hydra. Mercenary.

Attack: 3. Scheme: 2. Health: 16.

While Crossbones has a Weapon attachment, his attacks gain piercing.

When Revealed: Reveal the top card of the Experimental Weapons deck.

"Those super-powered types might have more strength, but none of them have my style."
Miguel Sepulveda
The Rise of Red Skull #60. Crossbones #3.
Crossbones
Encounter
Attachment

Armor.

Attack: +1
Scheme: +1

Attach to Crossbones.

Forced Interrupt: When Crossbones would take any amount of damage, place it here instead. If there is 5 or more damage here, discard Crossbones' Armor.

Boost:
"Bask in the glow, babe." —Crossbones
Patrick McEvoy
The Rise of Red Skull #65. Crossbones #8.
Crossbones' Armor
Encounter
Side Scheme
Starting Threat: 2.
Crossbones is a heartless killer, but he's not a psychopath. His assault on P.E.G.A.S.U.S. is ruthless and efficient.

When Defeated: Crossbones activates against the player who defeated this scheme.

Boost:
Patrick McEvoy
The Rise of Red Skull #70. Crossbones #17-18.
Crossbones' Assault
Encounter
Attachment

Weapon.

Attack: 0

Attach to Crossbones. Uses (2 ammo counters).

Forced Interrupt: When Crossbones attacks you, remove 1 ammo counter from this card and discard the top card of the encounter deck → take indirect damage equal to the number of boost icons on the discarded card.

Boost:
Patrick McEvoy
The Rise of Red Skull #64. Crossbones #7.
Crossbones' Machine Gun
Encounter
Treachery

When Revealed (Alter-Ego): Surge.

When Revealed (Hero): Discard X cards from the top of the encounter deck, where X is Crossbones' ATK. Take 1 indirect damage for each boost icon discarded this way.

Boost:
Patrick McEvoy
The Rise of Red Skull #67. Crossbones #11-12.
Full Auto
Encounter
Treachery

When Revealed: Give the villain a tough status card. If you cannot, heal 3 damage from it instead.


Boost: Give the villain a tough status card. If you cannot, heal 3 damage from it instead.

Boost:
Denis Medri
The Rise of Red Skull #68. Crossbones #13-14.
Hard as Nails
Encounter
Minion

Hydra.

Attack: 1. Scheme: 1. Health: 2.

When Revealed: Choose to either take 2 damage or place 1 threat on the main scheme.

Boost:
"I know that if you cut off one head, two more will take its place. But what if it blows up instead?" —She-Hulk
The Rise of Red Skull #66. Crossbones #9-10.
Hydra Bomber
Encounter
Treachery

Incite 1. (When this card is revealed place 1 threat on the main scheme.)

When Revealed: Discard cards from the top of the encounter deck until a Weapon attachment is discarded. Reveal that card.

Boost:
Patrick McEvoy
The Rise of Red Skull #69. Crossbones #15-16.
Raid the Armory
Encounter
Main Scheme. Stage 3.
Starting Threat: 1. Escalation Threat: 1.
Threat: 5.

When Revealed: Reveal the top card of the Experimental Weapons deck.

If this stage is completed, the players lose the game.

Bryndon Everett
The Rise of Red Skull #63. Crossbones #6.
The Getaway
Main Scheme. Stage 3
Hydra has seized the Infinity Stone, and Crossbones orders their withdrawal. You must stop them before they escape!
The Getaway
Encounter
Main Scheme. Stage 3A.
Hydra has seized the Infinity Stone, and Crossbones orders their withdrawal. You must stop them before they escape!
Bryndon Everett
The Rise of Red Skull #63. Crossbones #6.
No image
Encounter
Main Scheme. Stage 3B.
Starting Threat: 1. Escalation Threat: 1.
Threat: 5.

When Revealed: Reveal the top card of the Experimental Weapons deck.

If this stage is completed, the players lose the game.

Bryndon Everett
The Rise of Red Skull #63. Crossbones #6.
The Getaway
Encounter
Main Scheme. Stage 2.
Starting Threat: 1. Escalation Threat: 1.
Threat: 6.

When Revealed: Reveal the top card of the Experimental Weapons deck.

Andrea Di Vito & Laura Villari
The Rise of Red Skull #62. Crossbones #5.
The Infinity Stone
Main Scheme. Stage 2
Inside the Project P.E.G.A.S.U.S. facility, S.H.I.E.L.D. agents fight desperately to prevent Hydra from obtaining the Reality Stone stored within.
The Infinity Stone
Encounter
Main Scheme. Stage 2A.
Inside the Project P.E.G.A.S.U.S. facility, S.H.I.E.L.D. agents fight desperately to prevent Hydra from obtaining the Reality Stone stored within.
Andrea Di Vito & Laura Villari
The Rise of Red Skull #62. Crossbones #5.
No image
Encounter
Main Scheme. Stage 2B.
Starting Threat: 1. Escalation Threat: 1.
Threat: 6.

When Revealed: Reveal the top card of the Experimental Weapons deck.

Andrea Di Vito & Laura Villari
The Rise of Red Skull #62. Crossbones #5.
The Infinity Stone