When Defeated: The player who defeated this scheme discards the top 10 cards of their deck.
![A Time of Famine](/bundles/cards/45087.jpg)
Aerial. Horsemen.
Forced Response: After Death attacks you, if he has at least 1 hit point, deal 1 damage to each character you control.
Death cannot be defeated while another villain has at least 1 hit point.
Aerial. Horsemen.
Forced Response: After Death attacks you, if he has at least 1 hit point, deal 1 damage to each character you control.
Death cannot be defeated while another villain has at least 1 hit point.
Horsemen.
Forced Response: After Famine attacks you, if she has at least 1 hit point, discard the top 10 cards of your deck.
Famine cannot be defeated while another villain has at least 1 hit point.
Horsemen.
Forced Response: After Famine attacks you, if she has at least 1 hit point, discard the top 10 cards of your deck.
Famine cannot be defeated while another villain has at least 1 hit point.
Item. Tech.
Attach to the villain with the fewest hit points without the Aerial trait.
Attached villain gains the Aerial trait and is considered to have at least 1 hit point.
Hero Response: After you attack attached villain, resolve its "Forced Response" as if it just attacked you → discard this card.
![Golden Horse](/bundles/cards/45090.jpg)
When Revealed: Heal 2 damage from Death and give him a tough status card. He activates against you.
Boost: After this activation, Death activates against you. Do not give Death a boost card for that activation.
![Horseman of Death](/bundles/cards/45095.jpg)
When Revealed: Heal 2 damage from Famine and give her a tough status card. She activates against you.
Boost: After this activation, Famine activates against you. Do not give Famine a boost card for that activation.
![Horseman of Famine](/bundles/cards/45093.jpg)
When Revealed: Heal 2 damage from Pestilence and give her a tough status card. She activates against you.
Boost: After this activation, Pestilence activates against you. Do not give Pestilence a boost card for that activation.
![Horseman of Pestilence](/bundles/cards/45094.jpg)
When Revealed: Heal 2 damage from War and give him a tough status card. He activates against you.
Boost: After this activation, War activates against you. Do not give War a boost card for that activation.
![Horseman of War](/bundles/cards/45092.jpg)
Item. Tech.
Attach to Death and move the active counter to him.
Death gains retaliate 1 and is considered to have at least 1 hit point remaining.
Hero Response: After you attack Death, resolve his "Forced Response" as if he just attacked you → discard this card.
![Metal Wings](/bundles/cards/45091.jpg)
Horsemen.
Forced Response: After Pestilence attacks you, if she has at least 1 hit point, treat your identity's text box as if it were blank (except for Traits) until the next villain phase begins.
Pestilence cannot be defeated while another villain has at least 1 hit point.
Horsemen.
Forced Response: After Pestilence attacks you, if she has at least 1 hit point, treat your identity's text box as if it were blank (except for Traits) until the next villain phase begins.
Pestilence cannot be defeated while another villain has at least 1 hit point.
When Defeated: The player who defeated this scheme treats their identity's text box as if it were blank (except for Traits) until the next villain phase begins.
![Plague and Pestilence](/bundles/cards/45088.jpg)
When Revealed: Resolve the "Forced Response" on the active villain as if it has at least 1 hit point and attacked you. Move the active counter to the next villain and resolve its "Forced Response" the same way.
![Rough Riders](/bundles/cards/45096.jpg)
Forced Response: After a villain activates, move the active counter to the next villain.
If this stage is completed, the players lose the game.
![The Horsemen of Apocalypse](/bundles/cards/45085a.jpg)
Contents: War (A), Famine (A), Pestilence (A), Death (A), Four Horsemen, Standard, and two modular sets (Dystopian Nightmare and Hounds).
Setup: Shuffle the four Horsemen villains, then reveal them in a row from left to right. Place the active counter on the leftmost villain (see rulebook). Each player reveals a random side scheme from the Four Horsemen encounter set.
![The Horsemen of Apocalypse](/bundles/cards/45085b.jpg)
Contents: War (A), Famine (A), Pestilence (A), Death (A), Four Horsemen, Standard, and two modular sets (Dystopian Nightmare and Hounds).
Setup: Shuffle the four Horsemen villains, then reveal them in a row from left to right. Place the active counter on the leftmost villain (see rulebook). Each player reveals a random side scheme from the Four Horsemen encounter set.
![The Horsemen of Apocalypse](/bundles/cards/45085a.jpg)
Forced Response: After a villain activates, move the active counter to the next villain.
If this stage is completed, the players lose the game.
![The Horsemen of Apocalypse](/bundles/cards/45085b.jpg)
When Defeated: The player who defeated this scheme discards an upgrade or support they control.
![The Ravages of War](/bundles/cards/45086.jpg)
When Defeated: The player who defeated this scheme deals 1 damage to each character they control.
![The Specter of Death](/bundles/cards/45089.jpg)
Horsemen.
Forced Response: After War attacks you, if he has at least 1 hit point, discard an upgrade or support you control.
War cannot be defeated while another villain has at least 1 hit point.
Horsemen.
Forced Response: After War attacks you, if he has at least 1 hit point, discard an upgrade or support you control.
War cannot be defeated while another villain has at least 1 hit point.