Encounter
Side Scheme
Starting Threat: 6.
The mere touch of Famine leaves even the strongest mutant enfeebled.

When Defeated: The player who defeated this scheme discards the top 10 cards of their deck.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #87. Four Horsemen #7.
A Time of Famine
Encounter
Villain

Aerial. Horsemen.

Attack: 2. Scheme: 1. Health: 9.

Forced Response: After Death attacks you, if he has at least 1 hit point, deal 1 damage to each character you control.

Death cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #84. Four Horsemen #4.
No image
Encounter
Villain

Aerial. Horsemen.

Attack: 3. Scheme: 2. Health: 12.

Forced Response: After Death attacks you, if he has at least 1 hit point, deal 1 damage to each character you control.

Death cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #84. Four Horsemen #4.
No image
Encounter
Villain

Horsemen.

Attack: 1. Scheme: 2. Health: 9.

Forced Response: After Famine attacks you, if she has at least 1 hit point, discard the top 10 cards of your deck.

Famine cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #82. Four Horsemen #2.
No image
Encounter
Villain

Horsemen.

Attack: 2. Scheme: 3. Health: 12.

Forced Response: After Famine attacks you, if she has at least 1 hit point, discard the top 10 cards of your deck.

Famine cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #82. Four Horsemen #2.
No image
Encounter
Attachment

Item. Tech.

Attack: +1
Scheme: +1

Attach to the villain with the fewest hit points without the Aerial trait.

Attached villain gains the Aerial trait and is considered to have at least 1 hit point.

Hero Response: After you attack attached villain, resolve its "Forced Response" as if it just attacked you → discard this card.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #90. Four Horsemen #10-12.
Golden Horse
Encounter
Treachery

When Revealed: Heal 2 damage from Death and give him a tough status card. He activates against you.


Boost: After this activation, Death activates against you. Do not give Death a boost card for that activation.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #95. Four Horsemen #17.
Horseman of Death
Encounter
Treachery

When Revealed: Heal 2 damage from Famine and give her a tough status card. She activates against you.


Boost: After this activation, Famine activates against you. Do not give Famine a boost card for that activation.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #93. Four Horsemen #15.
Horseman of Famine
Encounter
Treachery

When Revealed: Heal 2 damage from Pestilence and give her a tough status card. She activates against you.


Boost: After this activation, Pestilence activates against you. Do not give Pestilence a boost card for that activation.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #94. Four Horsemen #16.
Horseman of Pestilence
Encounter
Treachery

When Revealed: Heal 2 damage from War and give him a tough status card. He activates against you.


Boost: After this activation, War activates against you. Do not give War a boost card for that activation.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #92. Four Horsemen #14.
Horseman of War
Encounter
Attachment

Item. Tech.

Attack: +1
Scheme: +1

Attach to Death and move the active counter to him.

Death gains retaliate 1 and is considered to have at least 1 hit point remaining.

Hero Response: After you attack Death, resolve his "Forced Response" as if he just attacked you → discard this card.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #91. Four Horsemen #13.
Metal Wings
Encounter
Villain

Horsemen.

Attack: 1. Scheme: 2. Health: 9.

Forced Response: After Pestilence attacks you, if she has at least 1 hit point, treat your identity's text box as if it were blank (except for Traits) until the next villain phase begins.

Pestilence cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #83. Four Horsemen #3.
No image
Encounter
Villain

Horsemen.

Attack: 2. Scheme: 3. Health: 12.

Forced Response: After Pestilence attacks you, if she has at least 1 hit point, treat your identity's text box as if it were blank (except for Traits) until the next villain phase begins.

Pestilence cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #83. Four Horsemen #3.
No image
Encounter
Side Scheme
Starting Threat: 6.
Pestilence uses her power to make her enemies sick and helpless.

When Defeated: The player who defeated this scheme treats their identity's text box as if it were blank (except for Traits) until the next villain phase begins.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #88. Four Horsemen #8.
Plague and Pestilence
Encounter
Treachery

When Revealed: Resolve the "Forced Response" on the active villain as if it has at least 1 hit point and attacked you. Move the active counter to the next villain and resolve its "Forced Response" the same way.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #96. Four Horsemen #18-20.
Rough Riders
Encounter
Main Scheme. Stage 1
Starting Threat: 0. Escalation Threat: 1.
Threat: 12.
The Four Horsemen are the most brutal servants of Apocalypse. They strike in turn, using their powers as a team.

Forced Response: After a villain activates, move the active counter to the next villain.

If this stage is completed, the players lose the game.

Andrea Di Vito & Laura Villari
Age of Apocalypse #85. Four Horsemen #5.
The Horsemen of Apocalypse
Main Scheme. Stage 1

Contents: War (A), Famine (A), Pestilence (A), Death (A), Four Horsemen, Standard, and two modular sets (Dystopian Nightmare and Hounds).

Setup: Shuffle the four Horsemen villains, then reveal them in a row from left to right. Place the active counter on the leftmost villain (see rulebook). Each player reveals a random side scheme from the Four Horsemen encounter set.

The Horsemen of Apocalypse
Encounter
Main Scheme. Stage 1

Contents: War (A), Famine (A), Pestilence (A), Death (A), Four Horsemen, Standard, and two modular sets (Dystopian Nightmare and Hounds).

Setup: Shuffle the four Horsemen villains, then reveal them in a row from left to right. Place the active counter on the leftmost villain (see rulebook). Each player reveals a random side scheme from the Four Horsemen encounter set.

Andrea Di Vito & Laura Villari
Age of Apocalypse #85. Four Horsemen #5.
The Horsemen of Apocalypse
Encounter
Main Scheme. Stage 1
Starting Threat: 0. Escalation Threat: 1.
Threat: 12.
The Four Horsemen are the most brutal servants of Apocalypse. They strike in turn, using their powers as a team.

Forced Response: After a villain activates, move the active counter to the next villain.

If this stage is completed, the players lose the game.

Andrea Di Vito & Laura Villari
Age of Apocalypse #85. Four Horsemen #5.
The Horsemen of Apocalypse
Encounter
Side Scheme
Starting Threat: 6.
War uses the shockwaves created by his arms to keep his opponents off balance.

When Defeated: The player who defeated this scheme discards an upgrade or support they control.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #86. Four Horsemen #6.
The Ravages of War
Encounter
Side Scheme
Starting Threat: 6.
The shadow of Death drives fear into the hearts of those he hunts.

When Defeated: The player who defeated this scheme deals 1 damage to each character they control.

Boost:
Andrea Di Vito & Laura Villari
Age of Apocalypse #89. Four Horsemen #9.
The Specter of Death

War

Encounter
Villain

Horsemen.

Attack: 2. Scheme: 1. Health: 9.

Forced Response: After War attacks you, if he has at least 1 hit point, discard an upgrade or support you control.

War cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #81. Four Horsemen #1.
No image

War

Encounter
Villain

Horsemen.

Attack: 3. Scheme: 2. Health: 12.

Forced Response: After War attacks you, if he has at least 1 hit point, discard an upgrade or support you control.

War cannot be defeated while another villain has at least 1 hit point.

Andrea Di Vito & Laura Villari
Age of Apocalypse #81. Four Horsemen #1.
No image