Main Scheme. Stage 1
Contents: War (A), Famine (A), Pestilence (A), Death (A), Four Horsemen, Standard, and two modular sets (Dystopian Nightmare and Hounds).
Setup: Shuffle the four Horsemen villains, then reveal them in a row from left to right. Place the active counter on the leftmost villain (see rulebook). Each player reveals a random side scheme from the Four Horsemen encounter set.
Encounter
Main Scheme. Stage 1
Starting Threat: 0.
Escalation Threat: 1.
Threat: 12.
The Four Horsemen are the most brutal servants of Apocalypse. They strike in turn, using their powers as a team.
Forced Response: After a villain activates, move the active counter to the next villain.
If this stage is completed, the players lose the game.
Andrea Di Vito & Laura Villari
Age of Apocalypse #85. Four Horsemen #5.
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