Max 1 per deck.
Play only if your identity has the Champion trait.
Hero Action: Remove "Go for Champions!" from the game → Each champion character in play cannot take damage until the end of the round.

Give to the Peter Porker player.
You may flip to alter-ego form. Choose:
• Exhaust Peter Porker and remove 1 toon counter from him → remove "I Really Want a Hot Dog!" from the game.
• You are stunned. If you are already stunned, this card gains surge. Discard this obligation.

Give to the T'Challa player.
You may flip to alter-ego form. Choose:
• Exhaust T'Challa → remove Affairs of State from the game.
• Choose and discard a Black Panther upgrade you control. Discard this obligation.

Mutant.
Toughness.
Forced Interrupt: When the main scheme is completed, remove all threat from it (ignoring any crisis () icons). Flip this card and reveal Apocalypse (II).
Mutant.
Steady. Toughness.
Forced Interrupt: When the main scheme is completed, remove all threat from it (ignoring any crisis () icons). Remove this card from the game and reveal Apocalypse (III).
When Revealed: Each player shuffles their discard pile into their deck. Each player removes the top half of their deck (rounded down) from the game.

If this stage is completed, the players lose the game.
If this stage is completed, the players lose the game.
When Revealed: Each player shuffles their discard pile into their deck. Each player removes the top half of their deck (rounded down) from the game.
Give to the Peter Quill player.
You may flip to alter-ego form. Choose:
• Exhaust Peter Quill → remove Banishment from the game.
• Discard an Element Gun from play. If you cannot, place 3 threat on the main scheme. Discard this obligation.

Skill.
Hero Resource: Generate resources for a Defense or Thwart event. Draw 1 card. Remove this card from the game and the campaign pool.

Skill.
Hero Interrupt (attack/defense): When an enemy attacks, spend 1 resource of any type → prevent 3 damage from this attack and deal 3 damage to that enemy. Remove this card from the game and the campaign pool.

Alliance. Max 1 per deck.
Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.

Give to the Natasha Romanoff player.
You may flip to alter-ego form. Choose:
• Exhaust Natasha Romanoff → remove this card from the game.
• Discard the Preparation card you control with the highest cost. If you cannot, this card gains surge. Discard this obligation.

Give to the Tony Stark player.
You may flip to alter-ego form. Choose:
• Exhaust Tony Stark → remove Business Problems from the game.
• Exhaust each upgrade you control. Discard this obligation.

When Revealed: Place 1 random set-aside Captive ally facedown beneath this scheme. When this scheme is defeated, the player who defeated it takes that ally into their hand and removes this scheme from the game.

Give to the Scott Lang player.
You may flip to alter-ego form. Choose:
• Exhaust Scott Lang → remove Care for Cassie from the game.
• Choose and discard 1 card from your hand. You cannot change form until your next turn ends. Discard this obligation.

Give to the Ororo Munroe player.
Flip to alter-ego form. You cannot change to hero form.
Alter-Ego Action: Exhaust Ororo Munroe → remove Claustrophobia from the game.

Skill.
Alter-Ego Response: After you recover, heal 3 damage from among characters you control and draw 1 card. Remove this card from the game and the campaign pool.

Skill.
Alter-Ego Response: After you recover, heal 3 damage from among characters you control and draw 1 card. Remove this card from the game and the campaign pool.

Give to the Vision player.
Treat your mass form upgrade's text box as if it were blank, except for keywords.
Alter-Ego Action: Exhaust your identity → remove Corrupted Programming from the game.

Skill.
Hero Interrupt: When you attack, this attack deals 3 additional damage and gains overkill. Remove this card from the game and the campaign pool.

Skill.
Hero Interrupt: When you attack, this attack deals 3 additional damage and gains overkill. Remove this card from the game and the campaign pool.
