adsarf · 456
This is the final one of my Gamora stunlock decks, the green one.
This deck relies on Unflappable for card draw, and has nothing to replace the Martial Prowess of the red version, because I play no defence events. Dauntless is perhaps a little hopeful, but with the villain stun-locked I aim to defend against minions only. Realistically, the defensive upgrades give me an option when a stun card doesn't come to hand as well.
The other thing that the green upgrades in this deck allow is better deck-thinning as they are cheap and you can usually get them down much more quickly. When your deck is reduced to around 27 cards, the chance of having at least one of those nine key events in each hand starts feeling a lot better
This deck has defeated expert Kang, but only because I added Ship Command. Whilst my blue Gamora deck worked better than I expected, this one is really only here for completeness.