Momentum Drop (SpW Prot/Aggro)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

StayOnTheLeader · 1989

I've never played a deck that was a resilient and dynamic all-rounder as this one. I've wanted to like Spider-Woman's dual aspect nature for a while but never managed to really get something I was happy with... this deck does that for me though.

It started with a very simple premise: I like Momentum Shift but I never get to use it because it just costs so much. In Spider-Woman I can get Finesse and Martial Prowess to lower the cost of Momentum Shift, so let's give it a try. I honestly didn't expect to be making my new favourite deck when I threw this together, but I did.

She's capable of dealing a lot of damage very quickly (Skilled Strike, Venom Blast, Hulk, Drop Kick), but she's also got some of the best control elements in the game (Pheromones, Drop Kick, Iron Fist) with Pheromones in particular buying her tons of time against the villain. She's also a tough cookie with lots of healing effects (Momentum Shift, Energy Barrier, Night Nurse, Contaminant Immunity) and she's often got 3 DEF as well thanks to cards she played in her turn.

More than any other hero I've ever played: this is the total package. Aggressive, controlling and tough all at the same time.

Aggression

  • 3x Skilled Strike
  • 3x Drop Kick
  • 1x Hulk
  • 1x Spider-Girl
  • 1x Jarnbjorn
  • 1x Martial Prowess

Skilled Strike is the classic Spider-Woman activator, a 0-cost aspect card that can easily turn Spider-Woman into a 4 or 5 damage attacker. Drop Kick is great aggression/control mixed into one card, and you can reduce the cost with Finesse and Martial Prowess so it's easier to trigger the stun and card draw. Jarnbjorn the control piece whose activation cost can be paid by Finesse, and then Hulk and Spider-Girl as cheap and effective allies.

It's a solid package - low cost and aggressive, but able to board control.

Protection

  • 3x Momentum Shift
  • 2x Energy Barrier
  • 1x Night Nurse
  • 1x Unflappable
  • 1x Black Widow
  • 1x Starhawk
  • 1x Iron Fist

I wanted to showcase Momentum Shift and I've done that, with extra damage redirection from Energy Barrier. With those two cards (and Contaminant Immunity and the stuns) you can keep Spider-Woman in hero form longer than you'd expect and just keep shrugging off damage and throwing it back at the villain. Unflappable was a late addition and it's not a deck that so obviously defends a lot, but I find that she does get a high DEF very often so defending and drawing into more juice for your events next turn is a solid play, and Unflappable is a cheap activator of her ability when you play it too.

Black Widow is the classic answer to 'my deck is really good but I can still lose to X' because she can always counter whatever X is. Spider-Woman has such inevitability built in that I think she can both create the breathing space to play a luxury like Black Widow, and that she's so tough that she's also only ever likely to lose to one or two particularly unlucky encounter cards so it's worth closing the door to that possibility.

Basic

  • 1x Deft Focus
  • 1x Spider-Man
  • Energy // Genius // Strength

Deft Focus powers most of Jessica Drew's hero kit - Contaminant Immunity, Pheremones, Venom Blast, Self-Propelled Glide. It's a useful addition and once you've got Deft Focus, Martial Prowess and the two Finesse on the table you've got a really powerful bit of economy to fuel even more bonkers multi-aspect turns for Spider-Woman. Spider-Man (Mile Morales) helps me cover possibly the most obvious gap in her deck - thwarting. You've only got 2 Inconspicuous to thwart with so it's frequently down to your basic Thwart actions to control schemes, and Spider-Man's flexible ability allows him to help you beat back a nasty side scheme

1 comments

May 27, 2021 szuper · 1

Hey, waaay before the GMW era, I made a very similar deck for solo. I used Press the Advantage and some other cards. And it was very cool, I was basically immortal, also capable to do a lot of damage. I was using Unflappable at the beginning, but later I ditched it, as it was not really necessary to defend. It had two weakness though: the first and bit smaller is threat. I could manage it with buffed thwart stats and some allies. In the other hand minions were sometimes an issue (I mean like in case of Zola with though). Anyway cool deck, I will give it a try after a little twist.