Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Attercop! · 75
My first time dusting off old Green Genes for a long time and decided to focus on using the first turn or two to set up resource options to counteract Hulks tiny Hulk Hand(s).
The deck is still being tested and likely can't hang in solo, but things have gone well in the limited attempts it's got, but absolutely needs a partner that can check threat in the first two turns, or a scenario that doesn't advance typically if you stay in Alter Ego for a turn.
The deck could probably benefit from Jarnbjornbut I think the resource upgrades/supports are almost always being maxed out for attacks in hand and don't want to be spent for 2 damage. Though I could be wrong.
Any feedback is welcome as I'd like to finally have a Hulk build that is fun to play and moderately effective in multiplayer Standard games.