Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Old Ben · 1164
The idea behind this deck is that it is designed to get the most out of Spider-Woman's ability to power herself up with multiple aspect cards, then defend, thwart and attack multiple times with Self Propelled Glide.
The cost curve for most of the cards is very low, ideally allowing a typical hand to play out at least 2 aspect cards and a Self-Propelled Glide to ready. Her defensive kit is based around defending then readying. If she's got a two 1-cost cards for different aspects and a self propelled glide in hand she only needs one additional resource to be able to perform 2 basic actions in the turn. With more resource generation out in play (like Finesse, Martial Prowess and Unflappable she can do even more.
The deck also has a high proportion of resources, which are designed to get the most out of Wasp and allow Hulk to be used for minion control.
Please not that this has been built for use on OCTGN, which at the time does not have the Scarlet Witch or Galaxy's Most Wanted. I think Bait and Switch is the card the deck will miss most.
This is the first version of the deck I am playtesting, so changes maybe inevitable.
A not on the deck name: it is a lyric from The Red and Green of Mayo by the Saw Doctors. The red and green reference is hopefully obvious. Mayo is the county in Ireland where my dad was born.