Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Nio_Darkwind · 2
The idea of this deck is to put out Allies early game to help control the board while Iron Man builds his suit. Once he is up and running, over 1/3rd of his deck contains resources to help activate his aerial trait.
3 comments |
---|
Nov 04, 2019 |
Nov 04, 2019i agree with bronze on this, i've played 3 games with a justice as iron man aspect and found i didn't put out allies as much as i hope. spent them to build up his suite instead |
Nov 04, 2019I will say that so far I have only run him on standard Rhino (5 times, all wins). The concept is just to have 1 maybe 2 allies out until you build up the suit. The allies are purely a means to get you to mid-game with the best possible board state. The point of the allies is to delay the Villain from progressing far at the beginning. They are not the best mid game, but once your set up and cycle thorough your deck once, they will help keep the board under control (at least in theory). Again I haven't gotten around yet to tackle Klaw or Ultron with this deck yet. |
I have trouble understanding how to use leadership in a deck yet. But Tony seems like one that I wouldn't be able to manage it in. He needs to spend those early turns building his suit up. So it would seem counterproductive because you wouldn't likely get to the point where you are recurring allies mid-game like you would with someone who could focus on it early.