Card draw simulator
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None. Self-made deck here. |
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None yet |
The425Guy · 1
Silver Thor looks interesting, but this is the better Silver Deck.
The mid to late-game goal is to setup as many "mana rocks" (2-cost 3-counter resource cards) and a tenacity or two to cast 3-4 invocation cards in one turn. Alternatively, in a slower start, you are playing a support role in a group, dishing out status cards to help your team survive.
Breakdown:
Energy, Genius, Strenth, The Power in All of Us: Auto Includes. PiAoS is obviously great but also synergizes with Magic Blast.
Endurance: 1 of, low-cost healing and tankiness. Lets you do a little bit of what you are not designed to and defend for other players.
Mana Rocks: What you are playing in most early turns if you don't see better setup cards like Sorcerer Supreme and Cloak.
Honorary Avenger: A few reasons for including 3. One, if you don't draw into your Enhanced Physique rocks you need another way to use Tenacity. Two, and the primary reason, is that Caught off Guard is a standard difficulty encounter card that you will see almost every game. HA can protect your better and more important upgrades/mana rocks. Third and lastly, it is an easy card to pitch for paying for the absurd levels of redundancy this deck possesses.
Resourceful: Imo the clunkiest card to find but necessary, it is primarily included to help your Magic Blast moments and round out awkward turns.
Tenacity: The combo enabler, you only want to have 1 out at a time to invest in future combo turns and otherwise can be used to pay for other cards. I don't recommend commonly using this in combination with Magical Enhancements, but it is a line of play.
The Sorcerer Supreme: Accelerator and good card. Pitch this over a mana rock to Caught off Guard if the situation arises.