Card draw simulator
| Derived from |
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| None. Self-made deck here. |
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| None yet |
Dooby_cooby · 3
Echo – The Kinney Sisters’ Chauffeur
A Thematic Leadership Deck | Solo and Multiplayer
“I said I’d pick you up after practice. I didn’t say anything about the Green Goblin.”
What happens when Echo takes the field with a little help from two members of the Kinney family—and Matt Murdock gets dragged along for the ride?
This Echo Leadership deck started with a simple, slightly ridiculous thematic idea: Daredevil is the single father picking up Laura and Gabby Kinney after soccer practice. Laura (X-23) and Gabby (Honey Badger) are the stars of the show, while Matt Murdock is doing his best to keep everyone alive, out of trouble, and home before curfew.
But beneath the theme is a surprisingly cohesive ally-focused strategy. The deck builds a small team of allies, supports them with upgrades and healing, and uses Leadership tools to get as much value out of their activations as possible. Echo provides the control and flexibility to keep the board manageable while the family does the heavy lifting.
This isn’t designed to be a traditional rush deck. It wants to establish its board, keep its allies healthy, and turn every available activation into meaningful progress.
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The theme: A family outing gone wrong
The heart of the deck is the relationship between X-23 and Honey Badger.
Cameo is the key thematic piece that brings Honey Badger into the picture through its setup ability, allowing the deck to bring Gabby along even though she isn’t one of the two allies in the main deck list. X-23 joins as a Leadership ally, giving the deck its central partnership.
And then there’s Daredevil.
Matt isn’t necessarily the biggest hitter at the table, but he’s the dependable adult in the room. He’s here to help manage the situation, keep the team moving, and make sure the girls have a fighting chance. The fact that he’s doing all this while dressed as a man who regularly jumps off buildings is just part of the charm.
The theme isn’t simply window dressing. The deck’s central gameplay loop revolves around supporting its allies, keeping them in the fight, and getting additional value from the Kinney sisters working together.
How the deck plays
- Establish the family and build the board
The early game is about getting the pieces into play. Cameo helps bring Honey Badger into the deck’s game plan, while Suit Up helps find the allies and upgrades needed to establish the board.
Danger Room Training, Inspired, Reinforced Suit, and the other upgrades help turn the allies into meaningful contributors rather than disposable bodies.
You don’t need every upgrade immediately. Prioritize getting your important allies into play and building a board that can consistently handle threat and damage.
- Let the allies do the work
Once the board is established, the deck starts generating value through repeated ally activations.
X-23 is a central part of the damage plan. She can contribute attacks and, when her own ability condition is met, ready herself for another activation. Honey Badger adds another layer to this partnership: when she takes damage, her ability can ready X-23.
That interaction is one of the most important pieces of the deck’s identity. Honey Badger isn’t just another ally on the board; she helps create additional opportunities for X-23 to act.
The practical lesson is to pay attention to the order in which you activate your allies. You want to make the most of X-23’s ready opportunities rather than spending her activation before you can benefit from them.
- Keep the team standing
The deck invests in keeping its allies around. First Aid, Reinforced Suit, Team Training, and the other support pieces help maintain a board that can survive multiple rounds.
This matters because the deck’s strength grows as its board develops. Losing an important ally can cost more than the ally itself: it can also mean losing upgrades, future activations, and the momentum you’ve spent several turns building.
Don’t treat every ally as a one-time resource. Sometimes the best play is to use an ally for a smaller activation, preserve its health, and keep it available for the next round.
- Echo keeps the situation under control
Echo isn’t simply standing behind the family cheering them on. Her own kit gives the deck tools to respond to the encounter, manage threats, and make useful plays as the game develops.
Photographic Reflexes, Study the Tape, See No Evil, Hear No Evil, and the rest of Echo’s package give the deck its control and event-based flexibility.
The Leadership package supplies the team, while Echo helps keep the villain’s plans from overwhelming it.
The supporting cast
X-23 – The star player
Laura is one of the deck’s primary sources of damage. Her ability to ready herself after meeting her defeat condition gives her the potential to contribute more than once in a round. With upgrades and Honey Badger’s support, she can become a consistent source of pressure.
Honey Badger – The secret MVP
Gabby is the engine behind the sisters’ partnership. Her ability to ready X-23 when she takes damage creates an additional ready opportunity that rewards careful sequencing. She can contribute to the board while also helping Laura get back into action.
Daredevil – The responsible adult
Matt provides another ally body and helps with the deck’s utility. He’s part of the supporting cast that makes the board more flexible, giving you another character to help manage the encounter while X-23 and Honey Badger carry the family theme.
Echo – The one keeping everyone organized
Echo supplies the deck’s hero-side tools and event package. Her job is to help control the pace of the game, respond to threats, and make sure the allies have enough time to do their work.
Key cards and packages
- Cameo: The thematic centerpiece that helps bring Honey Badger into the deck’s plan.
- Suit Up: Helps locate the allies and upgrades needed to establish the board.
- Danger Room Training and Inspired: Help improve the team’s effectiveness once the allies are in play.
- Sidekick and Team Training: Support the ally-focused strategy and reward keeping key characters around.
- First Aid: Helps preserve important allies and protect the investment you’ve made in them.
- Command Team: Adds further support for getting more work out of your allies.
- Helicarrier and the resource package: Help make the deck’s plays more manageable and keep the setup moving.
- Study the Tape and Echo’s signature events: Provide access to the tools that let Echo respond to the encounter and maintain control.
Mulligan and early-game priorities
Your opening hand should be judged by how quickly it helps establish your board.
Generally, look for:
- Cameo and access to Honey Badger.
- Suit Up when it can help find a missing piece.
- An early ally or an upgrade that meaningfully improves your opening board.
- Resource support that helps you play your important cards efficiently.
Avoid spending too many early turns playing upgrades without establishing allies to benefit from them. The deck wants to build a team, not a collection of equipment waiting for someone to use it.
Once the sisters are established, start looking for ways to improve their staying power and create additional activations.
Strengths
- Strong thematic identity: The deck has a recognizable story and a fun reason for its card choices.
- Ally-focused board presence: Multiple allies give you flexibility in handling damage and threat.
- Repeat activation potential: X-23’s own ready ability and Honey Badger’s support can create additional opportunities to act.
- Sustained value: Healing and ally upgrades reward keeping characters in play.
- Flexible role coverage: The team can contribute to both damage and threat management.
Weaknesses and things to watch
- Setup takes time: The deck is more comfortable once its allies and upgrades are established.
- Ally health matters: If the team gets worn down too quickly, you can lose a lot of accumulated value.
- Important pieces need to work together: Honey Badger and X-23 are at their best when you can sequence their abilities thoughtfully.
- Encounter pressure can punish slow openings: A villain that accelerates threat or deals heavy damage can make it difficult to get the family settled before things get out of hand.
This deck rewards planning ahead. You need to think about which ally should activate first, which ally can afford to take consequential damage, and whether you should prioritize damage or threat on a given round.
Solo and multiplayer
Solo: The deck can cover several jobs itself, but it needs to be deliberate about threat management. You can’t simply send every ally into the villain and hope Echo can clean up the main scheme afterward. Keep enough activations available to prevent threat from getting away from you.
Multiplayer: The deck has more room to lean into its ally engine when teammates can help manage the main scheme and absorb some encounter pressure. In a larger team, Echo can focus more heavily on developing the board and using the sisters to apply consistent pressure.
Final thoughts
This deck is a love letter to the idea that a Marvel Champions deck can be built around a story as much as a mechanical strategy.
I wanted to build something that would make people smile when they saw the card choices, but I also wanted the deck to have a real game plan. Echo provides the foundation, Leadership supplies the support, X-23 brings the damage, Honey Badger helps keep her sister moving, and Daredevil is just trying to make sure everyone gets home safely.
Is it the most conventional Echo Leadership build? Probably not.
Is it a deck with a personality, a clear identity, and a satisfying gameplay loop? Absolutely.
Please remember: the girls have practice again next week.