eroush · 3428

Mulligan hard for the the Thruster Boots to give Rocket the Aerial trait. Then use Welcome Aboard to discount Aero and Cloud 9 to buff his stats as well as Spectrum. Late game it will play Hugin & Munin to ready a character (usually Rocket) or put Vivian into play to temporarily neutralize a pesky obstacle.
Since all characters will have the Aerial trait, Flight Squadron grants an additional ally slot, so Air Supremacy can hit up to 4 targets when fully built out. Used in tandem with the Rocket Launcher, you can really spread damage around. It also really powers up Schadenfreude to heal Rocket who will frequently be defending his allies. Use First Aid to keep Spectrum in the fight.
The additional shenanigans are around Flying Formation. Use it to ready Aero and Cloud 9 to stack additional boosts to ATK and THW on Rocket and Spectrum. Maybe ready one again with Flight Squadron for extra oompf. Another gambit is to exhaust allies and draw cards using Strength in Numbers then ready them with Flying Formation.