Vision - You can't touch me

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Beekayboy · 34

Vision doesn't need to block an attack if he can simply make it ineffective.

This deck builds around Vision's Intangible form and layers multiple sources of damage and ATK reduction together, allowing him to survive enemy attacks without constantly exhausting to defend.

Height Advantage adds another layer of protection while Vision is Aerial, reducing the damage from every enemy attack until his next turn. Subdue attacks the problem from the other direction, reducing an enemy's ATK by 3 for an attack and allowing Vision to protect himself or another player.

Pinned Down can neutralize troublesome minions for no resources. A minion with -2 ATK can often remain in play safely, allowing Vision to concentrate on more important targets instead of spending resources to remove every enemy immediately.

This layered protection allows Vision to remain ready for his own turn. He can then change density and use Solar Beam, Superdense Strike, Just Passing Through and Phase Disruption to deal with whatever the scenario requires.

Reboot fits naturally into the strategy, healing and readying Android characters, while Jocasta, Machine Man, Protector, Victor Mancha and Vivian create a strongly thematic synthetic team around Vision.

Protection isn't about making Vision stand in front of every attack.

Become intangible. Reduce the impact. Then become solid when it's time to hit back.

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