Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
Beekayboy · 34
Wonder Man is one of the strongest Avengers. This deck is built to make him feel like it.
Rather than spending several turns building Simon toward an enormous ATK stat, the deck gets him to a strong baseline quickly and then uses his massive energy economy to turn that power into explosive turns.
Energy Siphon is the heart of that economy, potentially generating up to 4 Energy resources and making expensive attacks like Dive Bomb much easier to play. Simon doesn't need to choose between building his board and hitting hard — he can simply start hitting hard.
His Aerial cards turn flight into another weapon. Dive Bomb delivers massive damage, while Bombs Away can punish an entire group of enemies at once. Meanwhile, Yaw and Roll and Everywhere All at Once give Simon powerful threat control without slowing down the deck's aggressive game plan.
Unified Strike lets Simon lend his enormous stats to his allies for explosive activations. She-Hulk can deliver a devastating attack when wounded, while Two-Gun Kid can combine Simon's strength with his ability to attack two different enemies at once.
The goal isn't to spend the game preparing Wonder Man to become powerful.
He's Wonder Man. He's already powerful. Let him loose.