Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Zoji · 7
Shuri moves beyond her roots and no longer needs allies; can she survive without being queen?
This is a protection deck designed to let you ready her and maximize her upgrades; by executing perfect defenses, you can defend twice in a single turn and even start your hero phase already readied.
You start the game with Innate Reflexes and aim to find Stand Alone as soon as possible while continuing to equip yourself along the way. Depending on the villain, you might start with Panther Claws if you want to rush damage, Spider-Bites if the villain has many minions, or Kimoyo Beads if you are under heavy pressure and won't have the chance to thwart.
The deck needed some heavy-hitting damage, which is why In Harm's Way is included; it deals 6 damage and thwarts when fully upgraded, and it always costs 3 to play, even if you end up exhausted.
Stop taking hits yourself and instead aim for that heavy damage during turns where you have a strong defense. It combos excellently with Not Today, Expert Defense, and Desperate Defense to ensure you take no damage while boosting your counter-attack damage.
You want to have Ready for a Fight in play so you can flip to alter-ego, heal using Queen Ramonda without exhausting, exhaust to search for an upgrade, and—during the villain phase—have an extra card and be ready to flip back to hero form using Ready for a Fight to prevent the villain from scheming.
I hope you enjoy.