Weapon of S.H.I.E.L.D.

Card draw simulator

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eroush · 2209

An array of SHIELD allies, supports, and tactics are here to help James Rhodes manage threat while he builds out War Machine's suit.

Agent 13 can ready Munitions Bunker to activate twice while in alter-ego. Use Field Agent in hero form to keep consequential damage off of her while still making use of her 2 THW and SHIELD support ready. The Helicarrier is a prime target. Use it along with Government Liaison to reduce the cost of Nick Fury, Hawkeye, or Monica Chang.

Homeland Intervention is a clutch card for thwarting in alter-ego and getting more mileage out of SHIELD support, especially Government Liaison which can only he used while in hero form.

Agent Coulson grabs a Preparation from deck or discard, even Practiced Plan for zero cost if no other resource are available. Counterintelligence is the best option as a failsafe for preventing a villain scheme out.

Tech upgrades to be located by Leo and paid with Jemma:

2 Gauntlet Gun - in solo these came in handy for Laser Strike to thwart

Missile Launcher - ranged avoids retaliate

Prism Dust - soften up hefty minions

Shoulder Cannon - rapid fire damage, great for removing enemy toughs

Sonic Rifle - confuse to help flip down to alter-ego

Upgraded Chassis - get tough

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